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  #1  
Old 12-14-2008, 01:05 AM
xXziroXx xXziroXx is offline
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Editing of player speed.

It would be very nice to be able to edit the speed of the player, other then shifting between shieldpower 1 and 3.

That way we wouldn't be forced to use custom movement systems for such a simple thing that should be possible to be manipulated by script.
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Old 12-14-2008, 01:08 AM
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Aye, I completely agree. This would be extremely useful.
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Old 12-14-2008, 01:08 AM
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I wonder how many years it has been since I requested this.

I think it would be a great addition of course.
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Old 12-14-2008, 01:09 AM
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It just feels stupid to make a custom movement system when it should be possible to alter speed by a variable. The system is obviously there since shieldpower 1 and 3 alters it.
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Old 12-14-2008, 01:10 AM
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Yeah, I agree. The shield levels should be setting that speed level if that is what the server would like to use as well as this. I guess that would remove the point of having shield levels, unless they deflect projectiles still when you have a level 2 shield? It's been a while since I have played on a server with default stuff.
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Old 12-14-2008, 01:29 AM
Tigairius Tigairius is offline
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Good idea
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Old 12-14-2008, 04:40 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Inverness View Post
I wonder how many years it has been since I requested this.
Yes, because you were the only single person to ever suggest this before.
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Old 12-14-2008, 07:12 AM
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Agreed. It's amazing that this still hasn't been added, while the stuff is already there (speed is changed for shields, carried objects, etc).
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Old 12-14-2008, 07:15 AM
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Well we know you can vary between two speeds(level 3 shield or <level 2), but I wonder if he coded it as such... It may not be as simple as changing a variable... perhaps his wall detection doesn't take into account varying speeds beyond two set speeds... perhaps if they don't, it would be a good thing to recode it to do such a thing.

Either way, it's been mentioned many, many times before and always is considered a welcome addition.
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  #10  
Old 12-14-2008, 07:18 AM
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Quote:
Originally Posted by DustyPorViva View Post
Well we know you can vary between two speeds(level 3 shield or <level 2), but I wonder if he coded it as such... It may not be as simple as changing a variable... perhaps his wall detection doesn't take into account varying speeds beyond two set speeds... perhaps if they don't, it would be a good thing to recode it to do such a thing.

Either way, it's been mentioned many, many times before and always is considered a welcome addition.
That's true, but if it is designed like that, it should be remade anyway.
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Old 12-14-2008, 12:18 PM
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Quote:
Originally Posted by DustyPorViva View Post
Well we know you can vary between two speeds(level 3 shield or <level 2), but I wonder if he coded it as such... It may not be as simple as changing a variable... perhaps his wall detection doesn't take into account varying speeds beyond two set speeds... perhaps if they don't, it would be a good thing to recode it to do such a thing.

Either way, it's been mentioned many, many times before and always is considered a welcome addition.
The wall detection isn't even capable of managing two speeds. Nowadays somewhat old but still annoying bug:
  • Get lvl3 shield
  • Go into the left part of any level so your player.x equals 15.5
  • Walk into the blocking tiles to the right of the player

I know, the explanation sucks, but how would you explain something like this? It's ****ing weird.
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  #12  
Old 12-14-2008, 05:50 PM
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I believe it was recoded back in v3, but it was too good and people complained :P
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Old 12-14-2008, 10:05 PM
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Quote:
Originally Posted by DustyPorViva View Post
I believe it was recoded back in v3, but it was too good and people complained :P
Well, the bug I explained appeared in v4 first. 2.31 didn't have it.
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  #14  
Old 12-15-2008, 12:11 AM
cbk1994 cbk1994 is offline
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A server option could be added if people complain; 'usenewmovement=true'
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Old 12-15-2008, 12:20 AM
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I remember when the v3(or v4?) introduced the new movement system. Most complained the wall-detection was too good, therefor messed up servers which relied on players oddly maneuvering through one-tile-wide gaps by using the sliding technique. It was ridiculous. We can't get improvements because servers are too lazy to go through and fix stupid things like that.
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  #16  
Old 12-15-2008, 03:11 AM
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There is a player.defaultwalkspeed in the next Graal version although like some people said before you can't make the player faster than "1" (default is 0.5), for that you would need a custom walk system like on Era or Zone.
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  #17  
Old 12-15-2008, 01:16 PM
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