Quote:
Originally Posted by Dumdumdidi
Helis have too much of an advantage.
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No they don't. We're fixing the fact that they can take bases, and seeing as they are only capable of doing 50 damage to you at a time they are only a nuiscance.
Plus, they have a "cool down" time so it's even harder to kill people with them.
Quote:
Originally Posted by Dumdumdidi
also this planet sucks to the fact that people keep laming you with a gun and you a knife.
kinda irritating and stupid.
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Tough luck, nothing I can do to help you. It's the main idea of Bunker to start off with just a knife and to get weapons along the way. If you aren't fast enough or good enough to get weapons of your own I can't help you.
Quote:
Originally Posted by quintin1992
P.S. Make helicopters attackable. Honestly its annoying.
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They are attackable. Dan and Stefan enabled tazebomb but didn't add it to the starting weapons and I know they're going to add electron soon.
Quote:
Originally Posted by quintin1992
Its not so much not being able to find a gun fast enough as when the enemy is at your base with storm rifles, all you got is a knife, you cant get past, they circle you, and then bring in choppers. Theres no way to get out of that but quit
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Two choppers would = 100 hp damage, yes...but you could get back in before they'd be back to lame.
I'll keep an eye on the laming from now on and if I see a lot of it I'll break it up, since it seems to be a big problem at this point.
"Helicopters are base snatchers. All they have to do is drop close to the ground, and then they take the base without any problem whatsoever. If someone tries to defend the base from the helicopter, they get rocket spammed. The helicopter flies off, lands in an area unreachable by foot, then reloads and flies back to spam more rockets and create general annoyance."
Takes them a while to reload, though. I know the frustration you must be feeling and I'm trying to get Stefan and Dan to fix this problem but it's difficult.
You see, Dan can't fix this problem. He doesn't have the rights to fix stuff like this. We have to wait for the rare times that Stefan logs on to get him to fix issues like these. I'm sorry for the inconvenience, I assure you I'm trying my best to fix the problems with Bunker.
"The streamer is the only thing that makes killing helicopters possible, (except for other helicopters) and even then, you need a gold box to get that item (not to mention you have to own one before the match.)"
Whenever I get Dan to get ahold of Stefan (or I get ahold of Stefan) we'll add electrons and tazebombs to starting equipment.
I think I'll make a poll thread after this in relation to that.
"Either there needs to be major work done on how the helicopters function or more anti-vehicle items and weapons need to be added. Even a stationary AA turret at certain bases or strategic points would make it more fair for ground troops."
There's major work TRYING to be done, but there's very little our devstaff can do without Stefan.
"Personally, I'd remove its ability to take bases while being piloted-- a nerf that would force the pilot to exit from the helicopter and take the base, crippling the cheap "take-and-run" tactics that are currently employed."
Going to be fixed very soon.
"On another issue, there should be a delay when capturing bases, and that you have to remain in a certain area for a set time in order to convert the base. However, multiple personell can speed up the process, but enemies nearby would slow it down, if not bring it to a halt when they enter the capture-zone"
Another issue I'm trying to address..
Quote:
Originally Posted by MagikMasterMind
I think event weapons should be usable at any time. They are prizes.
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No.
Quote:
Originally Posted by Shadow5596321
Get some beta testers to test anything on Debug before releasing it, It really helps in the production to see if it's ready or not and what to improve on.
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We'd love to have that much extra time, but there's a lot of pressure to release them when they're done.
Quote:
Originally Posted by Elizabeth
well, rockets would be a good choice. but you can only fire them from helicopters and friendly bases.
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The helicopter would just outrun them.