Quote:
Originally Posted by Ziro_of_the_Turks
A reset alone would fix A LOT of problems. IMO, enough to have some fun for a while.
Besides, the current administration has showed us that a reset is the only realistic action you can expect from them. All that stuff you mentioned requires.... work. And why would they want do actual work? It's not like we're paying to play or anyth....owait
Anyways, I would play a server like the one you mentioned. But, personally, I don't think that's what I'd like to see done to GK.
Also, the idea of your pmode, I'm not too sure about. With our current system, it would be total failure. First, the pmode-timer isn't taking into consideration whether or not the newbie is strong enough to survive bmode. But if the whole system is tweaked like you said, maybe PKers wouldn't be strong enough to quickly kill newbies anyways (you want to be sure the newbie at least has the ability to run once they see they're being attacked... otherwise they're just screwed- unless you implement some other ideas, like a respawn wait, random respawn location, a safe-time after respawning, etc).
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The fact that it is a new server will make any argument of people not wanting their GK be like this more or less void. It would not be THIS gk, it would be a new server built off of GK.
As a new server, I'd expect to see some new developers as well. Those who have been giving GK a shot for the past year or three should be considered into dev jobs on the new server to build it up.
As for all of it's content, that would require administration to agree on what to set it to. And then for the manager and their team to organize and build as needed.
p.s. highlighted a part of your comment that sort of proves every nay sayers point on a reset, unfortunately.