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  #41  
Old 01-23-2008, 11:05 PM
DustyPorViva DustyPorViva is offline
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Well I originally made it to diagonally connect like so:
PHP Code:
  |
 /

It wasn't really meant for:
PHP Code:
  ___
 
/

But after being done, I didn't think it looked that bad. Doing it like Zelda would mean you wouldn't be able to do the first option at all. At least this way it doesn't look that bad both ways. (And no, I didn't just skew it)
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  #42  
Old 01-23-2008, 11:24 PM
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>
Thats hawt. Seriously, I'm burning up.
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  #43  
Old 01-24-2008, 03:53 PM
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I think its fine, yea, I would rather use the default castle walls to create a 90° anyway I guess. Nice work so far Dusty.
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  #44  
Old 01-24-2008, 09:36 PM
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We definitely need that for inside corners.
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  #45  
Old 01-24-2008, 10:09 PM
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We definitely need that for inside corners.
He already added it, it's to the right of the castle tiles.
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  #46  
Old 01-25-2008, 04:08 AM
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He already added it, it's to the right of the castle tiles.
!=
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  #47  
Old 01-28-2008, 01:42 AM
TheFisherman TheFisherman is offline
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-Dead grass cave entrance tiles.
-Shallow water cliff base
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Last edited by TheFisherman; 01-28-2008 at 07:30 AM..
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  #48  
Old 01-28-2008, 09:43 PM
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Perhaps the insides and outsides should be split into two (although you do use "inside" tiles on outsides sometimes and vice versa) it's just there are some tiles that are taking up space which are for either/or. I don't know what I'm saying..
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  #49  
Old 01-28-2008, 11:21 PM
Pimmeh Pimmeh is offline
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I don't know what I'm saying..
I get this a lot!
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  #50  
Old 01-29-2008, 12:15 AM
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I love the new forest tiles
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  #51  
Old 02-13-2008, 01:48 AM
Aleron Aleron is offline
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Any more work on this? Good ideas.
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  #52  
Old 02-18-2008, 01:05 AM
Horrified Horrified is offline
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This is abandoned I guess?
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  #53  
Old 02-18-2008, 01:23 AM
DustyPorViva DustyPorViva is offline
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No, not abandoned, I will get back to it sooner or later.
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  #54  
Old 03-13-2008, 09:27 PM
BigBear3 BigBear3 is offline
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No, not abandoned, I will get back to it sooner or later.
So. How's it coming along?
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  #55  
Old 03-13-2008, 10:27 PM
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Probly hasnt come back to it.
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  #56  
Old 03-13-2008, 10:29 PM
DustyPorViva DustyPorViva is offline
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Ya, I haven't came back to it yet, but I do plan to.
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  #57  
Old 10-06-2010, 08:15 PM
Jiroxys7 Jiroxys7 is offline
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bump! <(*o*<)
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  #58  
Old 10-06-2010, 11:39 PM
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  #59  
Old 10-07-2010, 12:33 AM
maximus_asinus maximus_asinus is offline
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if someone were to remake pics1.png, they need to incorporate transparency in the tileset. Tiles like grass to sand, dead grass to sand, or even snow to sand could be made to look like the originals but having the sand parts transparent so you could stack those types of tiles. Same thing for a lot of water tiles. Then a complete remake on the lava tiles and a fix for the snow tiles and you would have a great looking tileset with probably half the space.
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  #60  
Old 10-07-2010, 01:59 AM
ff7chocoboknight ff7chocoboknight is offline
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Not sure if Dusty will ever continue this. Let's drop it, 'kay?
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  #61  
Old 10-07-2010, 02:01 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by maximus_asinus View Post
if someone were to remake pics1.png, they need to incorporate transparency in the tileset. Tiles like grass to sand, dead grass to sand, or even snow to sand could be made to look like the originals but having the sand parts transparent so you could stack those types of tiles. Same thing for a lot of water tiles. Then a complete remake on the lava tiles and a fix for the snow tiles and you would have a great looking tileset with probably half the space.
I already incorporated those things into pics1, in my layers tileset. Layers are still not supported enough to take full advantage of the tileset, though.
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  #62  
Old 10-07-2010, 02:35 AM
maximus_asinus maximus_asinus is offline
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Originally Posted by DustyPorViva View Post
I already incorporated those things into pics1, in my layers tileset. Layers are still not supported enough to take full advantage of the tileset, though.
V6 fully supports layers, doesn't it? I think it is time SOMEONE started to make a pics1 tileset with layers in mind.
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  #63  
Old 10-07-2010, 02:57 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by maximus_asinus View Post
V6 fully supports layers, doesn't it? I think it is time SOMEONE started to make a pics1 tileset with layers in mind.
Like I said, I already have, a long time ago :P No original tiles or anything like this project, but just pics1 converted with transparency and alpha-blended opacity for flexible shadows and such.

v6 supports layers, but at the bare minimum.
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  #64  
Old 10-07-2010, 03:44 AM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by DustyPorViva View Post
Like I said, I already have, a long time ago :P No original tiles or anything like this project, but just pics1 converted with transparency and alpha-blended opacity for flexible shadows and such.

v6 supports layers, but at the bare minimum.
The version I seen half only half complete, but I did like what you had completed. There was a lot more you could have done with that tileset.
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  #65  
Old 11-04-2010, 09:23 PM
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The version I seen half only half complete, but I did like what you had completed. There was a lot more you could have done with that tileset.
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  #66  
Old 11-04-2010, 09:56 PM
maximus_asinus maximus_asinus is offline
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wow I should really proof read my posts.
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