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Old 07-29-2007, 10:40 AM
smirt362 smirt362 is offline
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Quote:
Originally Posted by coreys View Post
Yeah that was bugging me...
Although I can't think of a good way to do something about that without just removing shadows from trees altogether.
Make the bottom a separate image from the top...and then set the width of the image via a script to however you need it?
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Old 07-29-2007, 11:30 AM
Chompy Chompy is offline
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Quote:
Originally Posted by smirt362 View Post
Make the bottom a separate image from the top...and then set the width of the image via a script to however you need it?
They are premade by some scripter so Angelu could just put the image in it and it would work :P

I also made them a class, but I don't know if they use it..
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Old 07-29-2007, 12:14 PM
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Quote:
Originally Posted by Chompy View Post
They are premade by some scripter so Angelu could just put the image in it and it would work :P

I also made them a class, but I don't know if they use it..
! CHOMPY !

Well, whatever...using the tree class is a bit unhandy because you dont really know where exactly the tree is standing when you move the npc around, so I scripted that in GS1 to use it with the editor :]
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Old 07-29-2007, 02:43 PM
Chompy Chompy is offline
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Quote:
Originally Posted by Crow View Post
! CHOMPY !

Well, whatever...using the tree class is a bit unhandy because you dont really know where exactly the tree is standing when you move the npc around, so I scripted that in GS1 to use it with the editor :]
:P

Hmm, you're probably right, but the offset would be good if you made the npc image also the same as the tree in the script :P
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Old 07-29-2007, 08:16 PM
coreys coreys is offline
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Quote:
Originally Posted by smirt362 View Post
Make the bottom a separate image from the top...and then set the width of the image via a script to however you need it?
I thought of that too, but it runs into a problem when it goes on top of the corner or a building or something else it shouldn't cast a shadow on, as it did in that screenshot.
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