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Old 09-24-2006, 04:14 PM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by Redwizard View Post
Most arms/legs are used using cylinders as their root shape. I recommend you use more cuts to create more vertexes for better detail, and as koni said, use sketches. You only really need a front and side reference, you can build the back from this. You must make sure they are in equal proportion to eachother, that is, the hand in one sketch should be the same level as the hand in other other, or itll look oddly deformed. Maybe start simple and work your way to more complex, the wings look too thick, so maybe you could create a line or such and extrude it, then maybe add some bend and twist modifiers just to get rid of that flat look, then possibly adding a transparency texture to it or something..
It looks to me as though he made the basic shape of the limbs and then applied a noise to the nodes.
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