
04-03-2006, 07:35 PM
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Registered User
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Join Date: Mar 2006
Posts: 43
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I don't know about this... I've seen more than just events on servers. When it comes to online interaction events seem to work great in my opinion. Not every server is developed around a leveling systems, events are just time killers that are fun.
The problem I am seeing are the various copied versions of events. Like every server has capture the flag and once a server comes out with something original many other servers just tend to copy.
As for economy... I don't see it effecting anything unless the manager doesn't know how to control it.
Edit:
Also events are simple to make, and if you consider the amount of support playerworlds get for complicated systems... it works best in this situation. |
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