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Events Do Not Make Up For Content!
Is anyone else here sick and tired of seeing the same server over and over which only has events to keep it's name up? I'm seriously tired of the same server over and over with a giant 1000000000000 level events house with 320948092.9 events. It's so stupid. To make up for nothing to do, they add events!
It pisses me off when players EXPECT events. Events were originally rare things held to get the graal community together and shove some competition up everyone's bums. Now it's just players wanting 5 events a day on any given server. It's really taken graal and is not doing it any good. Speaking of players expecting events... A great example would be Zone. Players there expect us to host everyother day, whether for an item or not. Events are not something you ask for. They're something you should appreciate getting even if it is once or twice a week. I just wish servers would stop thinking that event houses are a vital part of server development. I'd rather see a server be more flexible and implement "events" into their OW. Examples would include Xone's kingdom wars, constant server wars between Sanstrata and Mithica, and such. It's so much better then placing a 50 foot event house. |
I agree, and perhaps introduct player hosted events back into it like on Graal 2001 how they had CS and you could play yourself (from what I recall )
I think questing should be braught back into play more. Shaded Legend had done this really nicely, but ruined it in my oppinion with the skipping of quests =[ |
I agree.
I mean, I guess "new age" GraalOnline has become accustomed to having events on their worlds. I think Valikorlia is the creative one because events there are big and just aren't won for some sort of benefit to gain additional items. I remember on Unholy Nation a long time ago, I thought it would be cool for guilds to claim some random flag on the overworld and challenge other guilds to get the flag. Whether from player killing or NPCs, I thought it would be fun just to see who can hold the flag longest. There wouldn't be an end either, just to claim "superior" status. |
Well, events do have some other value on some servers. For example, on GK, events are often used to balance the economy. By releasing ECs into the population (hopefully to both noobs and oldbies, but that's up to us to balance the events correctly) you effectively force the price of both EC's and any EC based items down. Same thing with releasing brutals and GK's. Its an important balancing factor.
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Exactly Cid. Events -shouldn't- be there to balance economies. I'm so tired of stupid event prizes being the only source of fun npcs. What happened to those good ol NPC stores where you can buy lame PKing npc books for 5000 gralats (of course after obtaining 100k from a hacker)?
Events are ruining our servers. Theres nothing to do. |
It makes me nervous about making a playerworld that really doesnt use events every 5 seconds to entertain its players.
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It's a double-edged sword. On the one hand you say events are making up for lack of content. On the other hand you say events are things that "get the community together".
Events, technically, ARE content. Anything on the server is content. It's just that events use the same content over and over, with different items and such as prizes. Events on these servers have to be used as frequently as they are because Graal playerworlds are not big time games with huge professional teams and lots of funding. They can't release new content every day unless these people threw away their lives for nothing but your entertainment. The reason the events exist is mainly so that developers have time to work on content while players have something to do on the server. It's a poor reason I know. But what can you do about it? You provided no solution, just a lot of complaining. It's not as easy as to just "make more content and hold fewer, more rare events". |
I don't know about this... I've seen more than just events on servers. When it comes to online interaction events seem to work great in my opinion. Not every server is developed around a leveling systems, events are just time killers that are fun.
The problem I am seeing are the various copied versions of events. Like every server has capture the flag and once a server comes out with something original many other servers just tend to copy. As for economy... I don't see it effecting anything unless the manager doesn't know how to control it. Edit: Also events are simple to make, and if you consider the amount of support playerworlds get for complicated systems... it works best in this situation. |
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PK, Spar, Event house. Quests are like, meh. Quote:
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mainserver never had events.. and it was the ****.
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Okay, but these are just your opinions. The servers wouldn't hold so many events if it didn't keep the players there. Obviously they are doing what they feel is keeping players on the server... and holding many events seems to work. You can't fault them for that.
As far as playerworlds in 2001 surviving without tons of events... yeah, that was in 2001. Lots of things change in 5 years. Graal is nothing like it was 5 years ago... I'm not saying that's a good or bad thing, I'm just stating a fact. You can't expect things to work the same way forever. Your idea is sound... Make content ahead of time and then work on more content while players enjoy what you've made so far. But that requires a dedicated team of people, and most servers don't have that. You can't expect high quality stuff from a handful of volunteers. It really isn't easy to just make tons of content... If it were, there wouldn't be the problem you're describing now. If it's really that easy, feel free to make a server that has a ton of content and then keep it constantly updated. Tell me how easy it was compared to just tossing some events out there. |
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It's obvious you don't have experience with this so it's better that you don't make a fool of yourself by saying things like you just did. You can't just release a server and dedicate your time to working on new content. You have to do so many other things as manager that you're hardly going to find time to work on anything new. You have to worry about bugs/glitches, hackers, corruption among staff, player disputes, making sure players like the content you DID develop, finding out what the players want you to make, keeping your staff active and interested in the project, etc etc etc. You can't just release a bunch of stuff and be done with it and start working on new stuff. It's just not that simple. If it was, this thread wouldn't exist, and neither would the problem that you're bringing attention to. |
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No offense, but you're just being an armchair quarterback and you don't really have the right to tell people how they show run their server... especially when you don't want to attempt it yourself.
As far as having content ready for release to last you "a while". How long is "a while"? Development takes time, and it's not so easy to estimate releases. What happens if the content runs out and you're not ready to release new content? That's where events come in. Ah, now we're getting somewhere! |
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I know people dont host 50 times a day, but im trying to make a point here. |
Especially when said events just aren't very good.
*coughnpulsecough* |
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But yea So many cheap crap events to make up for the extreme lack of content. Fact is people would not want to do so many events if there was other things to do. Sparring,Pking,Events..3 things to do on a online game =/ wtf is that. |
I consider myself to be an expert on events and even though some people believe that to be bunk most people that know me know my background and do not question my views into these matters.
I'm not even sure if this is on topic but i'm going with this whole Events topic. It's one thing to have a bunch of unique events that are completely different from each other, events that take skill and tact. Servers like NP have Events that are all just remakes of other events or events that have already been done. Bulldog is the only truly unique event that's on that server. Well that and "DTM" but that was my idea to begin with that I never followed through on. Players get bored when they're doing the same thing over and over again. A server can't rely on Events. No one PK's anymore unless they get caught up in a guild war and Sparring is the most globally done thing on the game. As said before this, these servers need content if they wish to survive. |
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The expectations are very low for Current Classic servers and are too high for private playerworlds Thus no private playerworlds will ever become classic if this keeps up |
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I know my world has been reviewed a few times, and we get mixed reactions each time. Each PWA says something diffrent and its hard to figure out if they are all going to agree or disagree. Nothing is solid. |
I agree with you Crono, to a certain extent. For instance, on Ol\' West, we are thinking of events that will only be held once every x amount of days or so, but we will also have daily events for players to participate it.
I don\'t agree with you in the sense that you are announcing this to everyone. A perfect example is N-Pulse. N-Pulse has a lot of things to do besides events, and has greatly built up a thriving community. They have an NPC shop, with expensive items that you pay for with EC\'s (event coins). Nobody gets tired of the events because no certain person dominates an event, and with such a large playerbase there are many different people at many different times to play. They have many events and it keeps players going when they are bored, so I think it is very good of N-Pulse to have that system for their events. |
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Hey, whatever works. N-Pulse has one of the highest playercounts on Graal, higher than Zone :P
<3 corono |
I agree that it seems the requirements for going classic are far higher than remaining on the classic tab.
Most if not all of the servers currently on the classic list wouldn't pass if they were reviewed again. It makes no sense to just pass a server and then not care what it does after that. I don't mean to just attack the servers with low playercounts either. They may have a reason for not having a high playercount and they may be trying to fix it. But some servers even with high playercounts, aren't exactly of very great quality. |
See if you can decipher this
asdfUafaNasdHasdfOasdfLasdfYasdfNasdfAasdfTasdfIas dfOasdfN |
does there even exist a solid list of requirements
to get on the classic or even hosted tab? if so, where is this list? |
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You sonuva... |
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Yes we need a PWA Admin because they will help to organize the team, and get them going on projects and such, getting playerworlds reviewed and some of the more importaint PWA Tasks finished. No I do not believe we need a PWA Admin because its likely that if we beg for one someone will just be "Appointed" probably someone everyone is likely to disagree with, or will not do the job as well as his or her predecessors. The problem is finding the person with the time to take on such a task, and trusting them (hardest part here). I often thing that the finding the right person is overlooked because of the trust issue. Everyone is too scared to find someone to trust, so they just keep going back to the same people, which causes the problems anyways. |
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