Lets just ignore the rules and spam the forum =x
As I said, Friendly Mines should
not go off if an ally steps on it.
Are yall just so lazy that you dont want to pull out a grenade or just trigger the mine field to set them all off? I mean honestly
You complain that it is unrealistic, and again as I stated before: If the radar can identify friend from foe then so can friendly mines.
If mines are made so that allies can trip them, then they are -useless-. There are ways to get around mine fields. I personally play CTF a lot which means there are only two ways to get to the flag. Those two ways are almost ALWAYS mined beyond belief, but low and behold I still outsmart the mine field and grab the flag.
There is a 10 minute time for mines until they become hostile to both friend and foe. This adds a check to it all, moreso in CTF. I've died more times from friendly mines then enemy mines.
Dont change the game because you dont have enough skill to do anything about a mine which hardly does any damage.
Quote:
Originally Posted by The_Blue_Cracka
I've come up with a solution such as putting blinking dots on the teams' radar whenever a friendly mine is present.
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So then the server can lag some more... right?