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A new mine solution
Ok.. so I have a thread about Mine Protection already.. but I feel I wouldn't be heard unless I started a new thread.
As everyone knows, there are glitches with mines and as far as I'm concerned, being able to walk over your team's mines is lame. I've come up with a solution such as putting blinking dots on the teams' radar whenever a friendly mine is present. |
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Lets just ignore the rules and spam the forum =x
As I said, Friendly Mines should not go off if an ally steps on it. Are yall just so lazy that you dont want to pull out a grenade or just trigger the mine field to set them all off? I mean honestly You complain that it is unrealistic, and again as I stated before: If the radar can identify friend from foe then so can friendly mines. If mines are made so that allies can trip them, then they are -useless-. There are ways to get around mine fields. I personally play CTF a lot which means there are only two ways to get to the flag. Those two ways are almost ALWAYS mined beyond belief, but low and behold I still outsmart the mine field and grab the flag. There is a 10 minute time for mines until they become hostile to both friend and foe. This adds a check to it all, moreso in CTF. I've died more times from friendly mines then enemy mines. Dont change the game because you dont have enough skill to do anything about a mine which hardly does any damage. Quote:
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You -will- lag if your idea is added. |
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And I really don't think I will lag if that idea is added. Edit: And as for SergeTrigger.. I've never even heard of that game let alone play "too much" of it. |
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I do believe hundreds of little flashing yellow dots will do something. |
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The server would have to submit each of those hundreds of thousands of blinking yellow dots onto each player therefore causing the server to lag even if the play himself or herself didn't lag. Even if it doesn't cause you to lag, these Graal servers aren't like the 1,000 people holding servers of Counterstrike or Runescape or Tibia, it will lag the server itself.
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If mines do damage to team mates, so should guns. Everyone is talking about being realistic. Sometimes making a game to realistic destroys the fun of it.
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The other two things you shouldn't mention. |
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Screw realistic, I just want to blast some people. |
You want the mines to hurt friend as well as enemy, but place that idea into the game and you'll have team lamers pissing everyone else off by leaving mines at the main base.
It seems some folks don't like to think. :cool: |
I say... have a limit to how many mines a player can have put down... maybe 5 prox and 5 landmine. Also, make the explosion for mines smaller(and more powerful maybe) and actually register as a "killed by proxmine" or "killed by landmine".
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Wulfram... I played that game so long before I got a computer upgrade.
I was in UA (Ultimate Assassins) >:D I still miss Black Snake, he was so cool. |
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