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Old 03-30-2003, 08:27 PM
Discharge Discharge is offline
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1.You see, you agree that there is more then just killing. Therefore its unnecessary to have a level system when clearly there is other things a player can achieve as a goal. We want people to role-play and not spend all of their time trying to elevate themselves to some high level. Role-playing is what we want because that is the main point of this game. However, the game has turned out to be just reaching higher levels taking away role-playing time. We don’t even have closely as much role-playing events as we did in Graal Kingdoms. Why? Because everyone is down there in the dungeons hacking and slashing themselves all day. Is it that fun to bore yourself by pressing the S button all day on these so call monsters? Do you really enjoy spending hundreds of hours in a dungeon or would you prefer to go out and be in role-playing events? People don’t just stop leveling as you’ve mention, they keep going only to be the strongest or so they can kill other people. Many of the other players have pointed out that were spending way too much time leveling and way too little time role-playing. Our ranks are based on how strong we are instead on how good we role-play. We have horrible role-players as leaders and therefore have a horrible role-playing kingdom. It all trickles down, bad role-playing leaders lead to bad role-playing people. All because we promote the highest leveler, I’m sure when you were in Samurai people with high levels were given to good positions. In Graal2001 we didn’t spend all of our time in dungeons, instead we role-played and we gave the high-ranking positions to good role-players. We can say compared to Graal Kingdoms that Graal2001 was more of a success in role-playing then Kingdoms was. Graal Kingdoms was to be mainly role-playing and ironically it turns out to be worst then Graal2001.

2. No, you did not understand what I meant. I do not mean when you kill someone you get an actual experience points added to you for killing a player. I meant you get experience knowing how to use the keyboard and what buttons to press such as the right arrow or when to hit the space bar, like in Graal2001 sparring rooms. Now you failed to comprehend what I was trying to tell you. A strong player can kill someone with one or two swings, on the other hand it would take 57 swings to take out that same player even when his just standing there. Yes, you can kill someone in two hits, it’s happen to me at level 8 there's no point arguing over that when its true and I‘m living proof. Now I have not seen what the new town has to offer because simply I don’t find Graal Kingdoms a good role-playing server and therefore I don‘t play often.

4. Shouldn’t three or four accountants be able to take out a marine? In the game, 3 or 4 players cannot take out a more trained player. Heck, you sometimes can even barely even scratch the person, the more trained player would wipe them all out. In the very few role-playing battle events we’ve had, you have one or two guys beating the living snot out of everyone. You pretty much know who is going to win when you see your fellow kingdom members being slashed away in one or two swings. Yea, I heard you often let people hit you to make it more “rpish” but not everyone is like you.

5. Graal2001 was a hybrid because it carried elements of Classic and a new element of role-playing. There was a lot of things in Graal2001 that did not fit in with the role-playing atmosphere simply enough because it was not intended to solely be a role-playing server. Graal Kingdoms on the other had was made to be a role-playing server which has became something other then what it was indented be. Now as you remember, I said there will not be a 100% success but it will notably improve role-playing. All we have to do is look at why role-playing in Graal2001 and why was it better then Graal Kingdoms role-playing. Simple, we didn’t have this leveling systems and have people spend hundreds of hours in these dungeons. They were all on top and talking with each other. Yes there was player killers in Graal2001 but you have to remember it was not a role-playing only server! It has the elements of Classic and the people of Graal Classic just killed everyone. So we have these two elements being put together into one server, of course there was a good amount of player killers but they didn’t terrorize like they do now because in Graal Kingdoms they can’t be stop. You can’t fend off the aggressors because they are so godly strong and you can’t even get friends to jump him because he can annihilate a whole army.

6. And you can’t inculpate everything on alchemy. We have two predicaments
here, leveling and alchemy. Both are destroying role-playing so what does that tell you? It should tell you that we need expunge these elements out. Graal2001 was not a utopia of role-playing but these elements were not in Graal2001 however, Graal2001 still remains better as a role-playing server then what Graal Kingdom is currently. Now this will not 100% take out all the obnoxious players but it will certainly meliorate Graal Kingdoms.
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