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Old 12-07-2014, 07:24 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Kohola_KinG View Post
- Raiding increases (It has to, people got kills and money to get)
- The trading market becomes a lot more interesting!!
- We will sustain a higher playercount for longer periods of time people need to stay online and work towards getting themselves back on their feet.
- Activity in events will triple because people need EC's. (This also gives us a chance to give EC items some value)
- Sparing increases.. People for sparing stats/all time champ/top 10 all time to work on
- It gives us a chance to make businesses NPC owned without upsetting any people!
- Making money systems will be used, we can introduce some new ones.
- Start adding some cool quests

The list goes on!! And all of the above is what makes era!?
For how long though..? This isn't permanent either it's just another option; and the negatives outweigh the positive.. being that this is the only way we can effectively 'Kill' Era.

Will people really re-mine/pick/boquet their levels?
Will everyone try to get their HP levels back and deal with dying in 4 hits for an extended time? Or fighting the no-life guys who got navies when they login 2 weeks late?
The rich will stay rich; real-money potions will remain and the gap won't go away. It will only widen based on the activity of players and discourage those who can't dedicate 24/7 like they did years ago to earn their wealth.

Raiding will surely decrease until everyone achieves their current/relative level of wealth and items. I wouldn't raid until I had all my hot-keys filled; and that would never happen :c.
Event activity would behave similar to gang activity; most players can't dedicate the time... so their first X log-ins will be spent catching up.
We can make businesses NPC owned at any time; it takes the same amount of work with or without a owner present.
Trading will always be presistant; I honestly believe it would be reduced though because players won't have rares/special items/hats/etc. which are the main trading commodities. Guns are at a set price and their street-market is non-existant.
We can add quests now.
We're working on a new spar rating system now.

You gotta see both sides of the coin; our player base is finicky.

What I can agree with; and is the main point of a reset would be your last line:
Quote:
- Gives everybody the chance to be on the same level to start and build their wealth
In theory -- yes, but I don't think it will. Already talked about potions/gelat items. But this isn't like a D2 ladder reset; we don't have every active player aware and able to login instantly and race toward the goal... it is sporadic/random activity and will ultimately result in the same issues we face now (unless we do a ton of huge updates prior, and I don't suppose You or Gabe would be creating them, but this still isn't guaranteed).

Overall; the idea is there... not denying that, I've advocated it in the past.
But the risk+work required doesn't equate to the reward when we're getting ~100 player count daily. It doesn't get much better than what we have now.
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