Rather quite ham fisted. Why the heck would do you have to walk all the way across a gmap to get to the stake? It's not like it's hidden, it's obviously meant to catch the player's eye. What kind of gameplay concept is this? Argh it's driving me insane! I hope there's a run button in your game because walking across that shallow water to hit that stake looks boring as ****, whether you put some grass tiles there or not man.
I can imagine how this game plays out. I was thinking this must be the beginning and first dungeon, because the player doesn't require anything besides pulling their thumb out of their ass to figure out how to get inside. It's a lot like The Great Deku Tree, so I'm going to call this hill The Great Doo-Doo Hill. Doo-Doo Hill says to the player
Quote:
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"You must save Hyrule, you are the chosen boy. If you could only muster up the Courage, your journey will take you to far away places. Now I will die, but in order to proceed you must go over there to The Stake. It is... The Master Stake. Only the chosen boy can hit The Master Stake..."
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