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Old 06-12-2012, 10:23 PM
Crono Crono is offline
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Quote:
Originally Posted by ffcmike View Post
These are targeted towards hooking the interest of new Graal players. They may not be to your, older or more casual players liking, but are part of a strategy intended to bring players to the game. This means there would potentially be more players to spar/pk/participate within events, which is a good thing.
No, you assume that a forced storyline + questing structure is going to draw more players in than a server without forced storyline + questing structure. That can't logically make sense, as you even specifically stated that it may not be to the casual player's liking. Casual is where the large chunk of any given playerbase will be. Therefore it's not a "positive" point going to Classic vs Era as opposed to not mentioning it at all.

Quote:
Originally Posted by ffcmike
Classic pre dates global guilds. Many of the best known global guilds were originally local guilds on Classic, restoring a system which prevents multi-guilding will resurrect some of the factors which made guilds great in the first place. Right now it's technically impossible to even create a new global guild, as well as transfer leadership or be disabled for inactivity. Global guild leaders will be able to create their guild locally, criteria permitting.
You could still multi-guild in the past with local guilds, anyway, so forcing people to only one guild isn't really a selling point. And no, it didn't make guilds great in the first place. What gave you that idea?
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