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Old 05-19-2012, 04:17 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
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Quote:
Originally Posted by Hezzy002 View Post
Does it bottleneck during rasterization or transformation with the higher quality?

You could also probably get away by scaling up the polycount for the closer sections.
I was curious and checked it out before. Simply running the loop at 64*64 with no math or rendering drops the fps down to about 8. Then the math/rendering drops it down to 3.

I was thinking about the scaling resolution as well, but that may be WAY too much work.
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