
05-02-2011, 03:42 PM
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team canada
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Join Date: Jul 2004
Location: Canada
Posts: 5,200
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Well a decent challenge would be a hat system. It can be broken up into a few different assignments with varying difficulty, I've also written down a list of concepts that would be learned/tested at each step.
1. Start off with a basic sethat system, create a setHat function.
- Chat Commands
- Altering Player Attributes
- Functions
2. Create an Interactive script to choose from hats 1-100.
- GUI Objects / Showimg depending on your route.
- Math
- Loops
- Keyboard/Mouse interaction.
3. Create a Hat Item System, and then alter your Hat GUI to only display hats you have.
- Login scripts
- Player-joined classes
- Public Functions
- clientr flags
4. Create a Hat Database and a GUI tool to maintain it, alter your hat item system to use and validate based on the information from the database.
- GUI Objects
- Server<->Client interaction (triggerserver/triggerclient)
- Database Usage |
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