
03-30-2011, 07:10 PM
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ǝɔɐɹq ʎןɹnɔ
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Join Date: Dec 2006
Location: Germany
Posts: 5,153
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Gmap f***ed up
Strangest thing I've ever experienced with gmaps. I know they can act like a piece of s***, but this seriously sucks. On this gmap we are having, in only some levels clientside events don't seem to be called properly. The problem I'm having is inside an onPlayerEnters() event, so I only tried it with that stuff.
Problem: this only gets called once; either when the level is updated by a staff member, or when the player reconnects. After that, it's never ever called again. This problem occurs with both level npcs and joined classes; this destroys heaps of stuff on that gmap for no apparent reason. I tried a crapload of stuff. I reduced the level to nothing (no scripts except one with debug output called in onPlayerEnters()), I copied over another level; nothing worked. And it only happens to some levels on the particular gmap, not even all of them.
This is seriously pissing me off. Can anybody offer any help? |
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