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-   -   Gmap f***ed up (https://forums.graalonline.com/forums/showthread.php?t=134262619)

Crow 03-30-2011 07:10 PM

Gmap f***ed up
 
Strangest thing I've ever experienced with gmaps. I know they can act like a piece of s***, but this seriously sucks. On this gmap we are having, in only some levels clientside events don't seem to be called properly. The problem I'm having is inside an onPlayerEnters() event, so I only tried it with that stuff.

Problem: this only gets called once; either when the level is updated by a staff member, or when the player reconnects. After that, it's never ever called again. This problem occurs with both level npcs and joined classes; this destroys heaps of stuff on that gmap for no apparent reason. I tried a crapload of stuff. I reduced the level to nothing (no scripts except one with debug output called in onPlayerEnters()), I copied over another level; nothing worked. And it only happens to some levels on the particular gmap, not even all of them.

This is seriously pissing me off. Can anybody offer any help?

xAndrewx 03-30-2011 07:29 PM

It works for me =o [on Era iPhone]...

Theodor 03-30-2011 07:30 PM

not talking about iphone! ;)

xAndrewx 03-30-2011 07:31 PM

Same stuff though, as in onPlayerEnters lol

You are aware though- that gmap levels count for 3x3. Does it work from inside to outside (i.e. inside not gmap to outside gmap)

Crow 03-30-2011 07:40 PM

Quote:

Originally Posted by xAndrewx (Post 1640104)
Does it work from inside to outside (i.e. inside not gmap to outside gmap)

No idea what you're talking about. One more thing I noticed, though, is that when I enter the gmap from our main gmap (overworld) it triggers onPlayerEnters() in the debug NPC I've left in one of the levels and spits out my debug output.

xAndrewx 03-30-2011 07:56 PM

Quote:

Originally Posted by Crow (Post 1640105)
No idea what you're talking about. One more thing I noticed, though, is that when I enter the gmap from our main gmap (overworld) it triggers onPlayerEnters() in the debug NPC I've left in one of the levels and spits out my debug output.

Leaving from an inside level (that isn't a gmap) to the outside level (which is on the gmap)

Crow 03-30-2011 08:04 PM

Quote:

Originally Posted by xAndrewx (Post 1640108)
Leaving from an inside level (that isn't a gmap) to the outside level (which is on the gmap)

That does, indeed, work. Got any more information on that "problem"?

fowlplay4 03-30-2011 09:24 PM

Client version?

Are the levels also linked appropriately?

Crow 03-30-2011 09:32 PM

Quote:

Originally Posted by fowlplay4 (Post 1640127)
Client version?

Are the levels also linked appropriately?

Tested with v5 and v6, happens on both. Yes, they are.

Umat 03-30-2011 10:00 PM

Isn't gmaps made so that the client believes a bunch of levels is actually one big?

cbk1994 03-30-2011 10:39 PM

Quote:

Originally Posted by Umat (Post 1640139)
Isn't gmaps made so that the client believes a bunch of levels is actually one big?

It works like that serverside. Clientside it's more complicated.

Umat 03-30-2011 11:02 PM

Are you sure?

cbk1994 03-30-2011 11:08 PM

Quote:

Originally Posted by Umat (Post 1640154)
Are you sure?

Yes.

Emera 03-31-2011 02:41 AM

Quote:

Originally Posted by Umat (Post 1640139)
Isn't gmaps made so that the client believes a bunch of levels is actually one big?

"arent gmaps made" and i think so

DustyPorViva 03-31-2011 03:12 AM

Quote:

Originally Posted by Emera (Post 1640220)
"arent gmaps made" and i think so

Good thing you're here to save the day with your incorrect correction, along with the other grammar and punctuation problems in your post.


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