Quote:
Originally Posted by Draenin
An easy way do it would be to add some kind of spin / bash animations and then just make attacks do damage based on AC. Similarly, you could have a guard action instead that makes the player have x2 AC while they continue to block, but they can't attack or heal.
Interesting concept, but I don't know if either would work well. Dual shield is a weird idea. Neat, but weird.
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Confused.
Explain your terms for the non GK peoples
