Quote:
Originally Posted by Immolate
This might sound really stupid but what about an offline version of GS2 that parses scripts as if a server exists but there actually isn't? You can still trigger to the server, but it still all be clientside. You'd still be able to script as if you're on a server but you're actually not. Of course, you'd need to harden on the do's and do-not's of client/server scripting but it could work.
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Basically you're talking about including the NPC-server with the client, which Stefan will never do for security reasons. It's been requested before.