Quote:
Originally Posted by Crow
We are talking about game design here. Having a fixed resolution would be a huge advantage.
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For you, maybe. Relying on a single resolution is lazy. It's especially dumb for a windowed game; who plays Graal fullscreen? I don't.
If fixed-width is a cornerstone of game design, then game design needs to catch up to the rest of the world. It's all about dynamics, now. Fluidity, customization, etc. Nobody wants to be told which resolution they have to be in.