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Old 08-25-2009, 03:44 AM
SwimChao SwimChao is offline
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Exclamation Progress Report (8/24/09)

Hi guys,
I'm posting this because it was brought up in a previous topic. I originally intended to keep players in on the loop of most of the major development projects, but where's the fun for me if I don't get to give any sort of surprise releases. I mean, that's what gives me the "jolly" of my position.

As a brief update as to what is going on with the server. Currently, a majority of development staff are focusing on finishing the "corners" (so to say) of the upcoming Pet System. The pet system will be centric on player involvement with their pet, in regards to "PvP", "PvE", Turn based battling systems, pet-based-quests, and more. The system will be as condensed as possible, giving the participating players a fun, but uncomplicated way of spending their time. There have been several public Beta tests, and some tests open to invite only, and staff only. We plan on one week full staff-only/invite-only testing prior to releasing the system as a whole.

My hopes are that the entire system can be wrapped up, and ready to be used by September 10th at the latest.

Some things the pet system will incorporate:

•- Special GMAP dedicated to the system. It's big, and will hopefully be something the players won't grow tired of easily. We plan on releasing smaller levels where some things will take place, and improving upon the GMAP (and the content of the system) as we go along.

•- Player versus Player battling, including a standard leader board; and obviously a "PvP" pet battling system.

•- Player versus Enemy systems, including NPC tamers which will be used for things such as quests. Tamers will be worked with so that once a player beats all the NPC tamers on the GMAP, they won't end up sitting around for eternity. The "PvE" includes wild monsters, which the player is expected to use for the bulk of their 'training'.

•- Items of all sorts. There will be different items used on your pet. At any given time, a player's pet can hold one item. These items will be used to boost a specific stat.

These things being said, it brings me on to describe the "stat" system. Obviously the possibilities here are limitless. We had to formulate a system that won't be too complex, because this is only a sidecar on the server.

Stats will be broken down into three things:
• Stamina: Defines health
-X amount of health is added per stamina pont.

• Strength: Defines hitting power
-An equation is formulated to work out the hitting power
of the attacking pet.

• Defense: Defines resisting power
-An equation is worked out to process defense vs
strength ratios. Defense defines the resistance to
attacks.


Leveling and Special attacks:
• Leveling:
Leveling is done on the basic experience table. It takes X amount of experience to make it to level Y. This is the same for many RPG concepts, and I'm positive you'll have no problem understanding this.

• Special Attacks:
Special attacks are worked out per type of your pet. There will be a maximum level/stat cap, which means that at one point your pet will reach the finesse of your liking. This will be explained further into the post.

Usage of special attacks in battle will be based off of the level of your pet.
1-9 = 0x per battle.
10-19 = 1x per battle.
20-29 = 2x per battle.
30-39 = 3x per battle... and so on.


• "Reincarnation":
I will only brush on this subject very briefly for the time being. Once your pet has reached the maximum level you can take him to, and you're ready to "restart" the process, you will be able to work in reincarnating your pet. When you do this, the pet will retain the special attack of the previous form along with the addition of the special attack of it's next form. A pet can have up to 3 special attacks at any given time, once you reach that, you will have to start overwriting.


Simultaneously as this is being done, we're working on the upcoming Halloween releases. These are planned to be addressed privately on the UN Radio before we make any official announcements.

After these releases, I will be working on focusing more on the player suggestions, and finishing the content I planned to release in Seaport. This includes a quest with many extraneous conclusions, it will all depend on how you want to handle things. The quest will incorporate many different appealing "mini-games". Said mini-games can be continuously done, and a leader board will be held for them as well. The leaders of these mini-games will get special tags.

Any questions on the content I just presented will be answered appropriately.
(This was just a general sum up of what is going on.)

~Streety
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