
05-10-2009, 11:52 PM
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Registered User
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Join Date: Apr 2008
Posts: 153
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This forum isnt about *****y comments now come on guys, its about input. He gave you input trifle. Weather or not you act to it is up to you but you need not say what you said. in a sense it disregards his comments. Anyway I can see what he means, maybe adding a reflection to the blade would make it look a different material and improve the feel it has.
Add a highlight but not to the extent it detracts from the style you are going for. Personally I really do like this, but I do not believe any form of disagreement of this sort is needed here. I would suggest chamfering certain points of the sword, along the curvature. You will still be within the style but I cant help but notice that the blade is very jagged up the front curve.
For the normal map thing I was discussing, what I meant was if you added more detail to the normal mapm you could really up the quality with the same amount of polygons as it renders. This is how programs like ZBrush are in a league of their own. They are basically bump maps, but they soften certain aspects of gemoetry. let me post an example. Here is some cheese i made before, you notice the hard edges are removed due to the displacement of the geometry. |
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