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Darkblade
Ok, I almost feel bad, I honestly didn't see Redwiz's thread before I was finnished with this. But I also made a sword in 3d.
http://i239.photobucket.com/albums/f...rd-trifle5.png http://i239.photobucket.com/albums/f...m/workflow.jpg |
love the background, ;O
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i like this a lot (:
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I like the symbols on the blade :O
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yes I was going to aske, is that a bump map? if so did you UV map it on or was it just a texture planar mapped or such?
Edit: That does not look like a normal map; Are you mistaking it for a Bump map? Normal maps tend to displace geometry instead of just affecting the way the light is cast on it (: |
okay i deserved that reputation.
Well i like it alot, looks way cooler then the original sword. Is it possible to also see a few different angles of the sword? And i still like the background :) |
I agree, i love the background too. its amazing how concept art can be lifted so much more by the background texture. Tablet or scan in?
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I have unwrapped the model, and used a highpoly model to bake a normalmap with the uv coordinations of the low poly model. The background is just a pic of a scanned paper I found online. Thanks for all your comments :D http://i239.photobucket.com/albums/f...um/render3.jpg |
A bit soft for my own personal likings, honestly. Comes off as looking like a rubber blade or something.
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Btw, I made it for my own personal likings, not yours. And it's suppose to be a fantasy type of sword/dagger, if I wanted it to look real, I wouldn't have made it in the style I did. |
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This forum isnt about *****y comments now come on guys, its about input. He gave you input trifle. Weather or not you act to it is up to you but you need not say what you said. in a sense it disregards his comments. Anyway I can see what he means, maybe adding a reflection to the blade would make it look a different material and improve the feel it has.
Add a highlight but not to the extent it detracts from the style you are going for. Personally I really do like this, but I do not believe any form of disagreement of this sort is needed here. I would suggest chamfering certain points of the sword, along the curvature. You will still be within the style but I cant help but notice that the blade is very jagged up the front curve. For the normal map thing I was discussing, what I meant was if you added more detail to the normal mapm you could really up the quality with the same amount of polygons as it renders. This is how programs like ZBrush are in a league of their own. They are basically bump maps, but they soften certain aspects of gemoetry. let me post an example. Here is some cheese i made before, you notice the hard edges are removed due to the displacement of the geometry. |
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Though I do believe that a little motivation is always good for an artist, there were quite a few posts before my own that were very positive, and like I said, nothing I said wasn't mean or unconstructive in any way so I figure it was a good balance. Artist to artist, all I was looking to do was help *shrug* |
I like it Per, make more.
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I can see the merit in the argument that it's too soft... adding some shine to it would certainly help. Calling it rubber, though... it has no environmental context right now. If the knife were placed directly into any game that goes for a realistic look it wouldn't fit, but this is more cartoony. It took a while for me to realize it but this reminds me a little bit of Monkey Island 4. As long as the rest of its surroundings kept with the cartoony look it would look good.
Adding shininess to the knife in that situation would still help a lot though xD Oh. Ah. Anyways. I like it :o |
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Been away for some days, let me answer you all:
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And it's a very low poly sword, only 260 polys, so using chamfer would increas the polycount too much, thats why I used the normal map, I baked it out from a high poly version of the sword with nice smoothed edges. When it comes to Zbrush, I got it, I use it sometimes, but more on highpoly stuff, like this: http://i239.photobucket.com/albums/f...Render05-1.jpg I got a bachelor in 3d design, so np, I know about thouse programs. This was a mere little model test I wanted to do for fun. Quote:
It's just that it's not a kind way to give crits. I have had some teachers lecturing like that, they say what you do wrong, never the things your good at. And I bet I'm not alone when I think that it's uninspiering. Thanks for your comments though. No hard feelings. Quote:
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Thank you and thanks for your comment. |
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