Quote:
Originally Posted by DustyPorViva
Player's have a 'blocking' box, which is roughly the shape of just the body(how you block when you touch a wall is generally the same for the player's actual blocking shape). Projectiles look for walls(which a player is considered), and if it hits an area outside the blocking area of the player it simple goes past them... There is no way to make the projectiles detect a hit outside of the blocking area of a player.
|
I wanted to add that even if the GFX of the bullet goes past the box, it might still count in certain cases, due to some bullets having a bigger contact area, like the crossbow bolt, so it appears as though you're hitting the target's legs or lower head. This also can cause multiple targets to take damage from one bullet when the are side by side.