Quote:
Originally Posted by DustyPorViva
I agree with Crono indefinitely about the blocking tiles in the walking areas. Nothing kills a level's attraction more than having to constantly dodge mushrooms while trying to walk through it. That is so annoying. Keep that stuff out of the way near the trees.
The most important thing to think about when designing a level is how well it can be played, not how well it looks.
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Alright, I'll keep that in mind. If I do that though, people will go "LOL WHERE'Z AER TEH DETAILSZ?!" :P