
04-28-2008, 07:23 AM
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Will work for food. Maybe
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Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
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Stuff
- It's been suggested before - being able to assign a layer to tilelayers. This would allow you to draw a layer above or below a player. If it can't be done with the current way tiles are handled there should be a way. This is very important with tiles and layers.
- Layer support is great... sort of. I mean, we might not be able to do it but it's cool that it's there. There's a problem with that though. Even if I wanted to use layers and I make/use an online editor to use layers many people still, and I assume always will, use the external level editor. Why's that a problem? Open up a level that has layers and save it using the external editor and it removes all the layers. I know you're not going to fix the external editor but can you at least do another small release that makes it so the editor will online edit layer 0, and not delete other layers?
- I'm not sure how possible this is, but being able to assign negative layer values to images would be really cool and useful. Anything under layer 0 would display UNDER the tileset. Anything under -4 would be displayed on the screen but under the tileset. It's possible to manipulate GUI's to do this, so I know it's possible... but I'd like it to be simpler for others to do.
- Again, I ask for the possibility to apply negative values to stretchx/y so that you can horizontally/vertically flip images... either that or a flip function. Flipping is important for effects! I know this wouldn't be too hard to add, you've already got rotation!
- Would it be possible to be able to change the speed value of projectiles? Right now you can change the speed by manipulating gravity... but that's not convenient when you don't want ALL projectiles edited.
- FPS display? I dunno, thought I'd throw that in.
- Ability to change the players Z while on a terrain. It sucks that the player is locked on to the Z under the player... :/ (last I checked was in offline editor, not sure if this is the same online)
- Stretching it... but how possible would it be to get some effects like blurring? this.blur=2 would blur the object a little... especially being able to blur the screen would be cool. Not important, but I suspect it would be often used for effects.
I had a few other ideas I can't remember, but I'll post them if they ever come back to me. |
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