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Negative stretchx/y/zoom will work in the next Graal version.
You can specify the speed for projectiles when you shoot them, doesn't work for classic-like (horizontal) projectiles though. The frame rate is always at 20 fps. You can of course change the player.z when being on terrain. |
Why not for horizontal projectiles? I think it'd be very important considering they're used for bullets.
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Flying? What is this technology? |
I agree with what Dusty said, but I think the FPS is kinda silly.
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That's why I kind of just threw it in, I figured just about every graphical game has it.
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I have a question -- what exactly do you mean by blur? Like motion blur when the player moves?
Or like a Gaussian blur effect? |
Just blur. I guess that'd be Gaussian blur... I'm not sure of the terms though.
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Although Flash has some blurring tools, it could probably be run through there with <some> effects. Combined with masking (which I don't think Graal supports) it would be very nice. |
I should have posted for more graphical effects instead of being so specific. Stuff like grayscaling and other effects could be used to pull off nice transitions and effects.
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Adobe Flash can do it, which is supported within Graal's engine. I'm not sure if Stefan has support for blending modes yet, but you could always ask him :P |
Things like blurring would need to be done by pixel shaders, which we currently don't support in 2D mode yet.
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You can't say "we don't support this, so we can't do it" everytime you get a suggestion. |
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He also mentioned... DX9 I think? That would be nice. |
I didn't say it will not be impossible to support, just saying it's not possible right now. Also the problem is not to write the pixel shaders, the problem is that we currently use an older version of directx for using less resources and better compatibility, we can make it possible in the future to enable newer versions of DirectX which would also make stuff like video recording more reliable.
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Oh, another suggestion I forgot:
The ability in a gani to setbackto a frame rather than a gani. This could be perhaps accomplished by in the setbackto box doing... @4 or so, to set the gani back to frame 4. |
Developing with Window's APIs are free. Even the Xbox 360 SDK is free to make those downloadable games.
I would suggest however to move strictly away from DX and start developing wholely in OpenGL. |
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My computer always runs terrible in OpenGL with Graal. If he moves to that I doubt I'd be able to play anymore.
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Both the Mac and Linux clients use OpenGL and they perform fine, and OpenGL mode also has worked pretty well for me on older Windows computers in the past. If you are experiencing problems using OpenGL mode, I suggest it is because your graphics drivers are old/broken or you have something set up wrong. |
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wine sucks at directx don't even try it.
opengl is fine for me on my mac, but there is no point using proprietary directx functions when it wont port to osten or leenucks. |
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Well regardless of this talk about Directx/OpenGL I hope my post about setbackto isn't lost!
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PCs is a generic term anyway, but I guess you are referring to Windows or maybe Linux aswell. But anyway, your point is valid, though I doubt Microsoft will develop DirectX for Mac. |
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DirectX exists in Windows only, and is pretty proprietory. |
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