07-15-2007, 05:04 AM
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N-Pulse Assistant Manager
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Join Date: Mar 2005
Posts: 2,180
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Tileheight and a new level editor
Well me and Stan were talking about how tiles height (or z) could be implemented and I figured the only fool proof way Stefan could do it is to make a new level editor (if he isn't already) where you could indicate each individual tiles height (0 by default). Also the new level editor could have all the features that people have been asking for, like multiple tileset layer support, GS2 emulation, etc etc. |
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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