Now continuing from the digression, you can't depend on structure to keep progression going. It simply won't work. The "large problem" is that you're dealing with a player base of young people to hire staff members from. You can't simply throw around trust to everyone. You're a fool if you think that way. Micromanaging the tasks and staff is the only way to handle larger servers if you expect copious amounts quality updates to be completed. Unfortunately this approach results in quickly burning out and losing interest, which I assume is the case with UN. |
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Last edited by Darlene159; 03-07-2007 at 01:22 AM..
Reason: The reason the thread was allowed is that there were NO attacks. Let's not start now.
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