
03-04-2007, 12:29 AM
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Graal Administration
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Join Date: Jan 2000
Location: Admins
Posts: 11,693
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New Spar & Kingdom Wars
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The new fighting modifications have been enabled!
The main improvements:
- You are pushed back when being hit
- Kingdom leaders (with 'K' right) can turn their kingdom island into battle ground where you don't lose items (see the kingdoms diplomacy tab)
- Completely different fighting on battle grounds:
- More classic-like hp damage: weapon damage, ac and wc still have influence, but much less than before, and it is much easier to hit other players
- shields block attacks from the front
- limited speed
- shooting arrows is freezing longer but is also taking more hitpoints if being successful
The new hp calculation is only in effect for the battle grounds - either spar arenas or kingdoms which are temporary turned into battle grounds by their leaders. When fighting against monsters and against other players outside of battle grounds the old system is still used.
The problem with the player vs player fighting was that it was impossible to really fight if your levels had a difference of more than 10, and also melee was much better because people could just run around in circles around your victim before wizards could cast a single spell. Those things are working better in the new system, so I hope you will have fun when doing spars or taking part in events. |
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