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Old 05-01-2006, 11:58 PM
ceserthen ceserthen is offline
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Post Guild Wars

I was going to post this a while back but I heard guild wars was coming out so I didn't post this. but when it came out I was very disapointed. So I made a list of things. (revised for post guild wars)

Ideas put together about guild wars from other posts

I. what is with the two teams

II. what is with the map

III. The mechs


I. Teams

1.The problem with the teams
-A. The way guild wars was built it only supports two teams making it more of a refurbished zone wars
-B. you can't actually have a guild in the guild wars

2.The solution
-A. Firstly I believe guild wars should be more of a deathmatch desighn supporting up to 20 guilds
-aBasically you appear in one of 20 random locations with the rest of your guild. then you go out and kill the other guilds
-B. Secondly I think you should have registered guilds on Zone and if you are in one you have a Team sign under you and have a different sign in the corner for you radar (see atchments) uless you are on a team world like koth or iricia

II. Map

1.the problem
-A. It is two sided, has one way across, and has only one real fortified place (tents)

2. solution
-A. The map would be like the deathmatch but on a signifacantly larger scale(because of more teams)and would have an I sland in the center with briges leading onto it the spawn points are only on the out sides not on the island (as stated later

III. Mechs

1. problem
-A. Mechs can not be defeated easily and even the engineers have backup weapons (or at least good people do)

2. solution
-A. the middle would be a mech's only part where mechs can't leave.
-B. Engineers need to have less of the buying or event items (IE: rrifle, rps, magnums)

What is your idea on these
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