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Guild Wars
I was going to post this a while back but I heard guild wars was coming out so I didn't post this. but when it came out I was very disapointed. So I made a list of things. (revised for post guild wars)
Ideas put together about guild wars from other posts I. what is with the two teams II. what is with the map III. The mechs I. Teams 1.The problem with the teams -A. The way guild wars was built it only supports two teams making it more of a refurbished zone wars -B. you can't actually have a guild in the guild wars 2.The solution -A. Firstly I believe guild wars should be more of a deathmatch desighn supporting up to 20 guilds -aBasically you appear in one of 20 random locations with the rest of your guild. then you go out and kill the other guilds -B. Secondly I think you should have registered guilds on Zone and if you are in one you have a Team sign under you and have a different sign in the corner for you radar (see atchments) uless you are on a team world like koth or iricia II. Map 1.the problem -A. It is two sided, has one way across, and has only one real fortified place (tents) 2. solution -A. The map would be like the deathmatch but on a signifacantly larger scale(because of more teams)and would have an I sland in the center with briges leading onto it the spawn points are only on the out sides not on the island (as stated later III. Mechs 1. problem -A. Mechs can not be defeated easily and even the engineers have backup weapons (or at least good people do) 2. solution -A. the middle would be a mech's only part where mechs can't leave. -B. Engineers need to have less of the buying or event items (IE: rrifle, rps, magnums) What is your idea on these |
I Fricken' Agree!
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i have no idea what you just said &
my brain hurts |
The teams b is being worked on. II. Map, yes for the deathmatch type spawn idea, unless it's just two teams, then have a specific spawn area, like anywhere on your teams side of the map. III. Mech, They just need to have a time limit before the self destruct, like 1:00 and then BOOM! Or just run out of gas.
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I hate dathmatch for a reason it is no fun!
All the map is to small if you ask me. The 2 teams wold be bater if it was 3 teams. |
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I have an idea, redo and bring back Zone Wars with the new classes.
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personally, i think crawling should be disabled though :redface: |
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Want some lotion for that burn? |
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maybe there will be some events every 20:00 like guild vs guild or guild vs players
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I win. |
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God, everyone knows that Mechs run on AA Energizer batteries.
Get with the futuristic times, people. |
Night vision goggles have a green hue, always.
INEFFICIENT. I win. |
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And that doesn't work very well, seeing as you'd detect heat from anything that would give it off. Looking towards a fire would essentially be the same thing as looking directly at the sun, except if it were 80 bajillion times larger. And Sulukra, you're odd. Mech+Gastank=Yay. |
:whatever: Stay on topic.
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Anyway, as I've said before and so have others, the new weapons need to be added to other classes on other planets. Because very rarely does Guild Wars have enough people on it for a good fight, so you can't do much with them. |
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if they were removed from guild wars, that would make the new weapons able to be used a lot, A DAMN LOT, more or...have 1 mech only and no regenerations of it, it it explodes, its gone for that round (im pretty sure after it explodes, it comes back after a few seconds) not many ppl play neway...so 1 mech should be sufficient enough, or remove em completely, new weaps would be better off :redface: |
Touya...shut up.
Mechs are fine. Don't like it? Don't play. |
mechs suck, dont play, zone loses custom. mechs ruin the fun, and what is zone about (or supposed to be about) fun. so dark, shut up and listen.
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Mechs are for 1 class only. Notice that little thing called the electron? Yeah! That one! Use it. Not to mention tazebombs and the beam... |
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:) Anyway, there is somewhere mechs can't go... It's called the lavacaves. I'd also like to add that the beam doesn't work right some times, and neither do tazebombs. |
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im not the only 1 who thinks this so dont tell me to shut up, thats like tellin bush to shut up for bein retarded, wen there r plenty of retards out there my point is valid, i can understand y mechs should stay, but hey stefan even said it "stupid mechs" :redface: case closed doesnt matter neway about electron, o sweet, 1 on 1 electron YAY cant kill the guy and if i try the mech will come back and stomp me, or hell run -_- yay partners except that never happens, theres A LOT in guild wars, a LOT of playing areas, and only a small handful play, plus most want to PLAY themselves and not with others, like i said, i dont really care, i only like DM and Iricia neway, GW isnt even with guilds x_X its just a better alpha lol ill shut up if u want but hey, twas a sad arguement on ur side Quote:
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well said touya. in my opinion, mechs should stay destroyed when they are destroyed or they should be taken out.
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Or you could add a class like a Refueler who fuels up mechs and speeders, YET CANT DRIVE ONE...
I'm pure evil aren't I? |
I was experimenting with the mechs on Gw yesterday and I noticed something with the mechs, as long as there is around 7:7 players or higher the mechs are not that strong but they still kill a lot befor they can be defeated. I came up with a more simple solution for the mechs either decrease their HP to begin with or There Hp decreases for each second in it.
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Oh and please stop using the "Enter" button so much. It leaves huge ass posts to make it look like you have written more and is frustrating to quote. |
*yawns* k?
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Holy crap Huwa! It's quote madness!
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