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Old 12-31-2004, 06:13 AM
falco10291029 falco10291029 is offline
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Future inclusions to EK?

I am considering several features for Elemental kingdoms, but am not sure

1) Which to start on first

2) Which ones peopel would actually like

Some of the ideas include:

~Sub-classes, after you have a certain amount of power, you can further specialize your class, and then recieve new weapons, spells or skills based on your experience and power (minimum for both).

Also would like ideas on some possible subclasses, if this idea is liked. I already have thought up for:

Mages:
-Conjurers (Can summon monsters and other things to assist in battle)

-Priests/Necromancers (focuses on healing/damage spells, and Protection from/control of undead)

-Illusionists (Things aren't what they seem. Example spells: Mirror image, blind)

Warriors:

-Barabarians (use more powerful weapons than swords, like axes and warhammers)

-Rangers (Use ranged weapons and keen senses to aid in fighting)

Thief:

-Assassins (You know the skills shadowwalk and backstab{if you dont, play EK}. Think of being able to stay hidden while killing someone, in order to make your getaway)

-Mage Killers (Magic resistance and silence would be several skills here)



~Name learning:

Before you actually meet someone, you see their name as "Someone". After using the command /i, anyone who was near you for that introduction will see your name. A second command would also be /name account name, for if you wish to label someone you haven't yet met.



~New fighting system (already under construction)

Instead of fighting a monster on a normal area, when it touches you, you will be warped to a battlefield, where the actual battle will take place.



~War system

If the commanders of two elements aren't getting along, they can declare war on each other, and possibly take over the other kingdom. The leader will then recruit for the army, arcane army, and thief guild, which will fight the other element's similar forces. Upon victory (getting into the palace, defeating the leader, or npc if the leader isnt' on at the time, and then using a special capture weapon) the other kingdom will become the winning element's property. This I will probably need better NAT's than i for, because there are some thigns I mgith not be able to do. Later there wil lbe more than the main 4 kingdoms area, so kingdoms can own different amoutnts of land.






If you have any other ideas feel free to post them, but i am mainly looking for CONSTRUCTICE CRITICISM on these ones.
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Last edited by falco10291029; 01-01-2005 at 03:57 AM..
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