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Future inclusions to EK?
I am considering several features for Elemental kingdoms, but am not sure
1) Which to start on first 2) Which ones peopel would actually like Some of the ideas include: ~Sub-classes, after you have a certain amount of power, you can further specialize your class, and then recieve new weapons, spells or skills based on your experience and power (minimum for both). Also would like ideas on some possible subclasses, if this idea is liked. I already have thought up for: Mages: -Conjurers (Can summon monsters and other things to assist in battle) -Priests/Necromancers (focuses on healing/damage spells, and Protection from/control of undead) -Illusionists (Things aren't what they seem. Example spells: Mirror image, blind) Warriors: -Barabarians (use more powerful weapons than swords, like axes and warhammers) -Rangers (Use ranged weapons and keen senses to aid in fighting) Thief: -Assassins (You know the skills shadowwalk and backstab{if you dont, play EK}. Think of being able to stay hidden while killing someone, in order to make your getaway) -Mage Killers (Magic resistance and silence would be several skills here) ~Name learning: Before you actually meet someone, you see their name as "Someone". After using the command /i, anyone who was near you for that introduction will see your name. A second command would also be /name account name, for if you wish to label someone you haven't yet met. ~New fighting system (already under construction) Instead of fighting a monster on a normal area, when it touches you, you will be warped to a battlefield, where the actual battle will take place. ~War system If the commanders of two elements aren't getting along, they can declare war on each other, and possibly take over the other kingdom. The leader will then recruit for the army, arcane army, and thief guild, which will fight the other element's similar forces. Upon victory (getting into the palace, defeating the leader, or npc if the leader isnt' on at the time, and then using a special capture weapon) the other kingdom will become the winning element's property. This I will probably need better NAT's than i for, because there are some thigns I mgith not be able to do. Later there wil lbe more than the main 4 kingdoms area, so kingdoms can own different amoutnts of land. If you have any other ideas feel free to post them, but i am mainly looking for CONSTRUCTICE CRITICISM on these ones. |
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That sounds sort of like Chrono Trigger, except real-time battle? |
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Falco's system is what you guys are saying.
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Slash, I agree with nitkiki, I just worded it badly. When you use /i (i for introduce, get it?), it is the equivelant of properly introducing yourself to someone in real life. the /name command is for if maybe you overheard someone's name like 2 people talking:
Someone(1<-yes there will be numbers based on playerid): Hello bob Someone(2): Hello sam You:/name account1 Sam You:/name account2 Bob Later though, if they introduce themselves to you >there will be a ! if you werent properly introduced with /i>!Bob:/i Hello I am Bob You:/i Hello I am whoever (note no more !)Bob:Nice to meet you. Do you all get it now? |
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EDIT: jellies are now actually blocked by walls. There are still a few bugs with it but I am sure they will get worked out. |
I suggest you make a permanent naming system for people before including this system. Nicknames change a lot, and account names are ugly. Try storing a name set upon connection in a clientr flag and have other players query that for your name system.
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Of course Slash! I thought that was implied by it. But again, I won't do this unless a bunch of people agree on it.
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Your idea is great, but it needs to be executed right or else people will complain. I suggest:
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Players who are not in the players strings for names would show '???' or something. |
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With /i, only people within, say, 20 tiles of them would be able to get the name. Of course someone could just run around using the command, but it'd be more difficult and easier to catch the person doing it. The next thiong I know you are thinking is logs, but I doubt anyone wants to go through a log looking for people abusing the command. |
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I'll be right back. I'm gonna walk downstairs with my upgraded sword and kill some jellies and molds. |
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EDIT: I get your point, but I said that i want it to be realistic with fantasy (like swords and monsters) added. There is no fantasy in account names >_< . |
Ok I want this to get more into the other ideas, too. I definitely want comments and ideas for subclasses, and possibly comments on the fight8ing and war systems.
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I think that the battle system should go like this.
Ok... Ahem Linky is walking along Tra la la la! Then wham! A jelly/mold rams into him. You are thrown into an area. Now the jelly/mold battle graphic is different from the map graphic. Then like you defeat them and it does like *FF victory tune or something* and a victory screen pops up saying like Congrats! You gained so and so exp. and then if you get an item it goes Item obtained! (Item being replaced for the name) in big letters! |
you work there, be quiet, you can ytell that to me privately :whatever:
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Ok so you want it like Final Fantasy and Golden sun
Aha Except you see the "Things" walking around Edit: I just logged on, All the jellies were loose i was killed by one I couldn't get up for the next 30 minutes Oh yeah before i was killed it healed me u.u I'm trying to help by posting these gliches here: Most of it is the monster system one is the HP system 1: The monsters "Push" people. I was pushed from one building to the next by these guys. (Well at least the big guy does ) 2: They walk over buildings! 3: Posted last time by me "I couldn't get up for the next 30 minutes after i was killed" 4: i wasn't paying attention to the ek window and when i came back i had -40 hp o.O |
We don't have the battle system up yet...
right now jellies just attack you. The "big" guys are mold and they can crawl up building and such. When you came back? as in logged off and logged on? Because if you were dead at the time then that happens. Also it's not like F.F. and I've never played golden sun.... It's sorta like Tales of Symphonia or KH:Chain of memories. |
When i came back as in looked at the screen again
the little guys can wall walk too |
No they can't.
You're the only one who's seeing that. |
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1. That is the molds, who are being worked into the new battle system, so yes they are going to do that until I can figure out why it isn't making the level and warping you both there. 2.The molds are supposed to, the jelly onwall checks aren't perfected....if they stay stuck too long they eventually ignore the onwall check until they're killed, I need help fixing that..... 3. Unless your computer is really slow and therefore a timeout loop would take a minute for a second.....well.... (yes you stay down for about 30 seconds, probably less I haven't timed it, then you warp to the graveyard) 4. Negative hp isn't really something to worry about right now, it doesn't hurt anything. |
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Again, it's nothing like pokemon......
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