Re: Re: Re: Some suggestions, and not hard to implement!
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Originally posted by GoZelda
That's what i thought to
Especially because killing people gave you exp... Tec would kill, say, lvl.52 (?) Wren, so he gets lvl.80
What about that: not dieing results in exp-loss, but killing in times of peace. That'd require a proper war-system, I agree, but this is due, too, I think. This way, pking would be prevented like the permanent luck-1 per pk does on CF.
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Quote:
Originally said by Stefan *Stefan: is it ok when i leave?
*Stefan: i guess unixmad will not hack the cisco config tonight anymore