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Old 04-08-2010, 10:51 PM
Darklux Darklux is offline
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Quote:
Originally Posted by tempandrew View Post
People need to actually start developing interesting servers with unique ideas, like the old days. Stuff that's developed now is just pure garbage. The few quality things that are produced on this heap of **** game are handled completely incorrectly, because you're all so desperate to keep people attracted, and you don't look at the big picture. You release one big project after the next, and people remain interested for a short period of time but it has a bandaid effect on a dam full of holes. Eventually the pressure will build up elsewhere and a new hole will spring, you'll need another bandaid to fix that one.

People need to start developing and releasing in an organized matter. It prolongs the interest and gets people involved in what the server has to offer. Don't make random ass quests that follow no story line. Put personality into your characters. You're developing for a game, remember that, this might be a poor quality 2D game, but follow the same rules any other game would follow. Story lines. Characters with personalities. When I play a game, there's always at least one character I just fall in love with, and I actually care what happened to that character. Say the character dies somewhere in the story, I'm like 'NOOOOOOOOOO', and I want to keep playing the game to seek revenge and kill the **** out of the bastard who took him out.

I'm rambling, but the point is, organize your servers better, everybody. You'll see a gigantic improvement in overall server quality and interest. I still agree advertising will help Graal as a whole even in it's current state, but I think Graal does need to start moving in a new direction as far as server development goes. Unholy Nation is the biggest mess of a server I've seen. It is probably the biggest compilation of tossed together ideas in Graal history, surpassing the disorganization of even examples like late Babylon/Delteria. And this is why servers do not last forever, and need to be started anew after so many years.
Wrong.
Take a look at the old successful servers.

Back in the day gameplay was simple and mmorpg mainly didn't exist or had expensive prices.
Today there are lot's of free licensed cashshop mmorpg (the game are mainly of south korean origin) that offer "good" 3d optics and gameplay.

The problem is:
To gain more players for graal, building playerworlds that are slightly better than other playerworlds just isn't enough anymore. You have to aim at the optics of professional 2d and 3d games - and in this point a playerworld just cannot compete.

We had plenty of nice attempts in creating playerworlds with professional optics, yet as the skill required to create these graphics rather reached a professional base, it's hard to find dedicated artists, as they have plenty better things to do. (Sorry guys, some (most?) of the artists we have rather seem to be here for the attention and admiration, not for really working hard to finish a playerworld)

Graal should become a real SDK - and CyberJoueurs should do their part in providing adequate materials and tools.
Pics1 just don't fit the common taste anymore (if you ignore retrogaming nostalgics).
Most of the times, playerworlds just lack the coding and graphics support to be successful - graal used to be something which amateurs could master. Today graal's former scripting is rather real programming.

Last edited by Darklux; 04-08-2010 at 11:21 PM..
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