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  #1  
Old 01-27-2004, 08:26 PM
Mykel Mykel is offline
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Arai

Well, my last level(s) have sucked. So I made this one. tell me what you think...o.o...
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Old 01-27-2004, 08:46 PM
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Looks a little above average. 5.5/10

Improve details, improve the buildings, and try to make the road a bit less organized XD!
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Old 01-27-2004, 08:53 PM
Mykel Mykel is offline
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Quote:
Originally posted by Gerami
Improve details
What would you suggest?
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Old 01-27-2004, 08:57 PM
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Quote:
Originally posted by Mykel
What would you suggest?
I can't really tell you. I detail differently than others. Some people like it, some don't. But I suggest filling in those emtpy areas with none-repetitive tiles. Try using a mixture. :3
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Old 01-27-2004, 09:56 PM
dorfindel dorfindel is offline
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Re: Arai

Quote:
Originally posted by Mykel
Well, my last level(s) have sucked. So I made this one. tell me what you think...o.o...
-I've seen better outsides from you Mykel..
-I don't like the road pattern much, but it's okay.
-Those buildings look very weird, and they seem flat..they're no good.
-Grass detail could be better, not more, just better.
-Bridges are odd also.
-Water is okay.

4.5/10 =/
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Old 01-28-2004, 12:58 AM
dlang dlang is offline
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Re: Re: Arai

Quote:
Originally posted by sYnergy247

aahhh **** my eyes
You're supposed to drink soda, not pour it in your eyes.

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Old 01-28-2004, 01:24 AM
zell12 zell12 is offline
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Pathway. Edit > delete > replace.
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Old 01-28-2004, 02:23 AM
Nitkizi Nitkizi is offline
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I like it besides some of the bushes you placed on the middle-left side of the level, I don't like the red squares used on the pathway, and houses just don't look right.
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Old 01-28-2004, 03:36 AM
ETD ETD is offline
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ok, you did my pet peeve
x.x
I circled them, you should be able to figure it out yourself...

also, my comment about the path, and houses are in the screenshot
=X
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  #10  
Old 01-28-2004, 03:43 AM
Aknts Aknts is offline
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Maybe I should do a level detailing tutorial.. maybe some other Level Makers would like to colab on this so we can show different types of detailing..? Just post here.
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Old 01-28-2004, 04:03 AM
Milkdude99 Milkdude99 is offline
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Sorry Mykel I looked at it serveral times but I can't really bring myself to say anything I like about that level.
Get rid of the path (redo) Get rid of the houses ( try again )
The rest of the level minus the errors Eric pointed out is average, you can do better, I know you can.
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  #12  
Old 01-28-2004, 10:36 AM
syltburk syltburk is offline
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Gerami is always a low rater, I wonder what the rating would be if he rated hes own levels

Clear improvement on this level but you still need work.
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Old 01-28-2004, 04:38 PM
haunter haunter is offline
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Personally I think the path might be able to stay... If you change that brown tile... Just try recoloring it with grey shades, it might look nice.

And ETD, why did you circle those grass -> grass and grass -> water dealies? @_@;

Maybe I'm missing something here...
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Old 01-28-2004, 04:44 PM
GoZelda GoZelda is offline
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The top two tiles of the houses don't fit together
Not too bad though
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  #15  
Old 01-28-2004, 05:10 PM
ETD ETD is offline
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Quote:
Originally posted by haunter
And ETD, why did you circle those grass -> grass and grass -> water dealies? @_@;

Maybe I'm missing something here...
a lot of LAT's do...

there are tiles to use there, where there wouldn;t be a tile error...

see, the gradd to water, or grass to grass tiles on that sise were made to use in sets... if you only use 1, they do not connect on one side...

I circled those, because he used 2 or even 3 of the same tile, instead of switching to the other tile to make it connect...

I see that as a tile error, since there is a way to make them connect correctly... he even did it in some places... but not the ones a circled
=x
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