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Arai
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Well, my last level(s) have sucked. So I made this one. :) tell me what you think...o.o...
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Looks a little above average. 5.5/10
Improve details, improve the buildings, and try to make the road a bit less organized XD! |
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Re: Arai
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-I don't like the road pattern much, but it's okay. -Those buildings look very weird, and they seem flat..they're no good. -Grass detail could be better, not more, just better. -Bridges are odd also. -Water is okay. 4.5/10 =/ |
Re: Re: Arai
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Pathway. Edit > delete > replace.
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I like it besides some of the bushes you placed on the middle-left side of the level, I don't like the red squares used on the pathway, and houses just don't look right.
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ok, you did my pet peeve
x.x I circled them, you should be able to figure it out yourself... also, my comment about the path, and houses are in the screenshot =X |
Maybe I should do a level detailing tutorial.. maybe some other Level Makers would like to colab on this so we can show different types of detailing..? Just post here.
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Sorry Mykel I looked at it serveral times but I can't really bring myself to say anything I like about that level. :(
Get rid of the path (redo) Get rid of the houses ( try again ) The rest of the level minus the errors Eric pointed out is average, you can do better, I know you can. |
Gerami is always a low rater, I wonder what the rating would be if he rated hes own levels ;)
Clear improvement on this level but you still need work. |
Personally I think the path might be able to stay... If you change that brown tile... Just try recoloring it with grey shades, it might look nice. :)
And ETD, why did you circle those grass -> grass and grass -> water dealies? @_@; Maybe I'm missing something here... |
The top two tiles of the houses don't fit together :\
Not too bad though :) |
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there are tiles to use there, where there wouldn;t be a tile error... see, the gradd to water, or grass to grass tiles on that sise were made to use in sets... if you only use 1, they do not connect on one side... I circled those, because he used 2 or even 3 of the same tile, instead of switching to the other tile to make it connect... I see that as a tile error, since there is a way to make them connect correctly... he even did it in some places... but not the ones a circled =x |
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