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  #1  
Old 08-27-2003, 01:14 AM
SilentSkripter1988 SilentSkripter1988 is offline
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A challenge for bored ppl

a challenge: Make an ingame drawing board where u can draw on it
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  #2  
Old 08-27-2003, 01:20 AM
Thought Thought is offline
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Already exists, it's been done multiple times too.

Search the forums! Here's one I could find.

I don't want to imply anything, but was this a trick to get someone else to do a script for you?
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  #3  
Old 08-27-2003, 01:43 AM
Goboom Goboom is offline
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Quote:
Originally posted by Thought

I don't want to imply anything, but was this a trick to get someone else to do a script for you?
Ding, Ding, Ding! We have a winner! Why else would he post such an easy challange?
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  #4  
Old 08-27-2003, 02:32 AM
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If he wants it to work online, and for all players to see, it would prabably require a little work.
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<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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  #5  
Old 08-27-2003, 03:03 AM
protagonist protagonist is offline
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Quote:
Originally posted by adam
If he wants it to work online, and for all players to see, it would prabably require a little work.
Depends, if it used updateboard which I think Stefan made serverside a little while ago then it could just use a tile drawing system; those aren't so hard are they?
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  #6  
Old 08-27-2003, 04:03 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by protagonist
Depends, if it used updateboard which I think Stefan made serverside a little while ago then it could just use a tile drawing system; those aren't so hard are they?
No, but they're horribly limited. It's like a 64x64 bitmap.
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  #7  
Old 08-27-2003, 04:44 AM
Goboom Goboom is offline
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Quote:
Originally posted by Kaimetsu


No, but they're horribly limited. It's like a 64x64 bitmap.
Thats retarted, it should be raised...
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  #8  
Old 08-27-2003, 04:55 AM
protagonist protagonist is offline
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Quote:
Originally posted by Goboom
Thats retarted, it should be raised...
You'd have to make the levels bigger.
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  #9  
Old 08-27-2003, 05:28 AM
TribulationStaff TribulationStaff is offline
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Or tiles smaller. That would make me very happy because I love using updateboard to animate levels.
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  #10  
Old 08-27-2003, 05:54 AM
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Quote:
Originally posted by TribulationStaff
Or tiles smaller. That would make me very happy because I love using updateboard to animate levels.
Behold! Smilolio, god of the smilies!
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  #11  
Old 08-27-2003, 06:37 AM
TribulationStaff TribulationStaff is offline
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Lol, I can animate a bit better than that.
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  #12  
Old 08-27-2003, 06:55 AM
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Quote:
Originally posted by TribulationStaff
Lol, I can animate a bit better than that.
I can't.

You made a smilie sad .
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  #13  
Old 08-27-2003, 07:53 AM
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Quote:
Originally posted by protagonist


I can't.

You made a smilie sad .
Sorry, I should have told you earlier,

That guy is pretty good at animating tiles.



Too bad I haven't tried yet, I would blow you both away, uh huh!

Well maybe..... How do you find the hex numbers for the tiles? Besides hard work?
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Quote:
<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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  #14  
Old 08-27-2003, 08:16 AM
-Ramirez- -Ramirez- is offline
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Quote:
Originally posted by adam
How do you find the hex numbers for the tiles?
Select the tile(s) and click the "Export Tiles Array" button located to the right of the "Edit signs" button. It gives you a list of the tile values in hex format, which can be directly used in scripts.
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  #15  
Old 08-27-2003, 08:21 AM
adam adam is offline
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Quote:
Originally posted by -Ramirez-

Select the tile(s) and click the "Export Tiles Array" button located to the right of the "Edit signs" button. It gives you a list of the tile values in hex format, which can be directly used in scripts.
Hey thanx, that is a great way to make animations
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Quote:
<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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  #16  
Old 08-28-2003, 01:49 AM
Skyld Skyld is offline
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level recall

i remember a while ago makin a script where if i take my npc to a level, it saves every value of every tile, and then can recall it by defining tiles[] and then using updateboard. probly quite inneficient for now, but it was fun at the time. in combination with a correctly coded for() bit then you can make some quite interesting things.
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  #17  
Old 08-28-2003, 03:20 AM
Dach Dach is offline
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Re: level recall

Quote:
Originally posted by Skyld
i remember a while ago makin a script where if i take my npc to a level, it saves every value of every tile, and then can recall it by defining tiles[] and then using updateboard. probly quite inneficient for now, but it was fun at the time. in combination with a correctly coded for() bit then you can make some quite interesting things.
like an endless level? ...

showpoly with colors; ooh, aah, double click the lights to change colors

it's a bit old though, starting to collect dust *blows dust into everyone's eyes then runs away*
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  #18  
Old 08-28-2003, 11:48 PM
killaxjw_p2p killaxjw_p2p is offline
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I think ive seen that script before....
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  #19  
Old 08-29-2003, 01:29 AM
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Re: Re: level recall

Quote:
Originally posted by Dach

like an endless level? ...
Script your own level.
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Quote:
<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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  #20  
Old 08-29-2003, 06:28 PM
Goboom Goboom is offline
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Re: level recall

Quote:
Originally posted by Skyld
i remember a while ago makin a script where if i take my npc to a level, it saves every value of every tile, and then can recall it by defining tiles[] and then using updateboard. probly quite inneficient for now, but it was fun at the time. in combination with a correctly coded for() bit then you can make some quite interesting things.
I also remember this NPC, it crashed the NPCs Server more than once. (It was incredibly laggy)
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