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-   -   A challenge for bored ppl (https://forums.graalonline.com/forums/showthread.php?t=47495)

SilentSkripter1988 08-27-2003 01:14 AM

A challenge for bored ppl
 
a challenge: Make an ingame drawing board where u can draw on it

Thought 08-27-2003 01:20 AM

Already exists, it's been done multiple times too.

Search the forums! Here's one I could find.

I don't want to imply anything, but was this a trick to get someone else to do a script for you?

Goboom 08-27-2003 01:43 AM

Quote:

Originally posted by Thought

I don't want to imply anything, but was this a trick to get someone else to do a script for you?

Ding, Ding, Ding! We have a winner! Why else would he post such an easy challange?

adam 08-27-2003 02:32 AM

If he wants it to work online, and for all players to see, it would prabably require a little work.

protagonist 08-27-2003 03:03 AM

Quote:

Originally posted by adam
If he wants it to work online, and for all players to see, it would prabably require a little work.
Depends, if it used updateboard which I think Stefan made serverside a little while ago then it could just use a tile drawing system; those aren't so hard are they?

Kaimetsu 08-27-2003 04:03 AM

Quote:

Originally posted by protagonist
Depends, if it used updateboard which I think Stefan made serverside a little while ago then it could just use a tile drawing system; those aren't so hard are they?
No, but they're horribly limited. It's like a 64x64 bitmap.

Goboom 08-27-2003 04:44 AM

Quote:

Originally posted by Kaimetsu


No, but they're horribly limited. It's like a 64x64 bitmap.

Thats retarted, it should be raised...

protagonist 08-27-2003 04:55 AM

Quote:

Originally posted by Goboom
Thats retarted, it should be raised...
You'd have to make the levels bigger.

TribulationStaff 08-27-2003 05:28 AM

Or tiles smaller. That would make me very happy because I love using updateboard to animate levels.

protagonist 08-27-2003 05:54 AM

1 Attachment(s)
Quote:

Originally posted by TribulationStaff
Or tiles smaller. That would make me very happy because I love using updateboard to animate levels.
Behold! Smilolio, god of the smilies!

TribulationStaff 08-27-2003 06:37 AM

Lol, I can animate a bit better than that.

protagonist 08-27-2003 06:55 AM

Quote:

Originally posted by TribulationStaff
Lol, I can animate a bit better than that.
I can't. :(

You made a smilie sad :(.

adam 08-27-2003 07:53 AM

Quote:

Originally posted by protagonist


I can't. :(

You made a smilie sad :(.

Sorry, I should have told you earlier,

That guy is pretty good at animating tiles.



Too bad I haven't tried yet, I would blow you both away, uh huh!

Well maybe..... How do you find the hex numbers for the tiles? Besides hard work?

-Ramirez- 08-27-2003 08:16 AM

Quote:

Originally posted by adam
How do you find the hex numbers for the tiles?
Select the tile(s) and click the "Export Tiles Array" button located to the right of the "Edit signs" button. It gives you a list of the tile values in hex format, which can be directly used in scripts.

adam 08-27-2003 08:21 AM

Quote:

Originally posted by -Ramirez-

Select the tile(s) and click the "Export Tiles Array" button located to the right of the "Edit signs" button. It gives you a list of the tile values in hex format, which can be directly used in scripts.

Hey thanx, that is a great way to make animations

Skyld 08-28-2003 01:49 AM

level recall
 
i remember a while ago makin a script where if i take my npc to a level, it saves every value of every tile, and then can recall it by defining tiles[] and then using updateboard. probly quite inneficient for now, but it was fun at the time. in combination with a correctly coded for() bit then you can make some quite interesting things.

Dach 08-28-2003 03:20 AM

Re: level recall
 
1 Attachment(s)
Quote:

Originally posted by Skyld
i remember a while ago makin a script where if i take my npc to a level, it saves every value of every tile, and then can recall it by defining tiles[] and then using updateboard. probly quite inneficient for now, but it was fun at the time. in combination with a correctly coded for() bit then you can make some quite interesting things.
like an endless level? ...

showpoly with colors; ooh, aah, double click the lights to change colors

it's a bit old though, starting to collect dust *blows dust into everyone's eyes then runs away*

killaxjw_p2p 08-28-2003 11:48 PM

I think ive seen that script before....

adam 08-29-2003 01:29 AM

Re: Re: level recall
 
1 Attachment(s)
Quote:

Originally posted by Dach

like an endless level? ...

Script your own level. :)

Goboom 08-29-2003 06:28 PM

Re: level recall
 
Quote:

Originally posted by Skyld
i remember a while ago makin a script where if i take my npc to a level, it saves every value of every tile, and then can recall it by defining tiles[] and then using updateboard. probly quite inneficient for now, but it was fun at the time. in combination with a correctly coded for() bit then you can make some quite interesting things.
I also remember this NPC, it crashed the NPCs Server more than once. (It was incredibly laggy)


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