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  #1  
Old 07-11-2002, 08:19 AM
RichKevin RichKevin is offline
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Despite what u say Birdy, RATE THIS LEVEL!

can u give me ideas on ways to improve it or things you like ect? thx all

-Vincent
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Old 07-11-2002, 08:22 AM
RichKevin RichKevin is offline
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oops sorry wrong screen =(
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Old 07-11-2002, 08:26 AM
zrpgp2p zrpgp2p is offline
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I like the red vines but otherwise theres nothing special about it.
It could use some lights by the water, and maybe dim it with a backpal.
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Old 07-11-2002, 08:30 AM
SavantMiles SavantMiles is offline
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one thing, try to use other grass detials besides those weeds and flowers
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Old 07-11-2002, 08:31 AM
RichKevin RichKevin is offline
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alright will do
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Old 07-11-2002, 08:37 AM
Amagius Amagius is offline
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A.) Pretty Good, but is that for the Dev Try out?
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Old 07-11-2002, 08:42 AM
Torankusu Torankusu is offline
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yeah, it's alright, but for a dev. tryout...well. It's pretty good...
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Old 07-11-2002, 08:44 AM
RichKevin RichKevin is offline
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Talking

okewl i get mraise from THEE torankusu i feel special
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Old 07-11-2002, 09:17 AM
Andor_RC9 Andor_RC9 is offline
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well lets see.. the water is coming from UNDER the tree? I dont think so. The cave in the mountain is tiled wrong, the whole needs a different black tile and the steps look nice but the sides have a few tile errors. The water is ok.. but the shallow edges could fit together a lil better. All together I give it a 5/10
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Old 07-12-2002, 12:09 AM
Cid_Night Cid_Night is offline
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ok here goes...i like it but it needs work in detailing...it appears that you have a basic grasp of the tileset as there are no tile errors taht i could see and you did some edge tiles without erroring....ok but here goes, this is how you can make it look proffessional and kickass and get actual praise from toran. OK, edge tiles, edge tiles are complete eye candy but they are good, around your little riverish thingie there basically dont make it so straight and squared. Every 2 or 3 tiles make it twist and turn a little make it move and never be truly straight. Also dont make it come from the tree as brent said, make an opening in the trees and make it look like it came from somewhere...better yet make a whole path through the trees where the water can form a river through as this will give you a chance to play with the edges more and make it really cool. As for the red leaf gfx, place it better, but its a good thought. The path, take the same advice, make it a little wilder, good choice on the tiles for it as they are pretty and match the level, but just make it move more and flow better. I like your tiles around the stairs, cool idea...no problems there. The little fence around the rock...unless you have a reason for that, i say get rid of it...Good use of shallow water tiles around teh edges of the land, a good start there, maybe make it more interesting, but those are nice no real problems...Ah yes! and the best advice mmmmkay ever gave me, you flowers and rocks and weeds need to be placed so they look real and natural, not dispersed every few tiles. Make em in clumps in occassional places and then spread them less in other places, adds for a very natural looking and cool affect. Also sneak in some single swamp tiles and small rocks and mushrooms around to make it more dispersed and interesting...the tables are alright and everything else seems fine...take this advice and the level will kick...good start, i give it a 6/10 how it is now...
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Old 07-12-2002, 12:52 AM
RavenTelvecho RavenTelvecho is offline
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there are two tileerrors as I see it...
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  #12  
Old 07-12-2002, 01:33 AM
Faheria_LAT3 Faheria_LAT3 is offline
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Quote:
Originally posted by Cid_Night
ok here goes...i like it but it needs work in detailing...it appears that you have a basic grasp of the tileset as there are no tile errors taht i could see and you did some edge tiles without erroring....ok but here goes, this is how you can make it look proffessional and kickass and get actual praise from toran. OK, edge tiles, edge tiles are complete eye candy but they are good, around your little riverish thingie there basically dont make it so straight and squared. Every 2 or 3 tiles make it twist and turn a little make it move and never be truly straight. Also dont make it come from the tree as brent said, make an opening in the trees and make it look like it came from somewhere...better yet make a whole path through the trees where the water can form a river through as this will give you a chance to play with the edges more and make it really cool. As for the red leaf gfx, place it better, but its a good thought. The path, take the same advice, make it a little wilder, good choice on the tiles for it as they are pretty and match the level, but just make it move more and flow better. I like your tiles around the stairs, cool idea...no problems there. The little fence around the rock...unless you have a reason for that, i say get rid of it...Good use of shallow water tiles around teh edges of the land, a good start there, maybe make it more interesting, but those are nice no real problems...Ah yes! and the best advice mmmmkay ever gave me, you flowers and rocks and weeds need to be placed so they look real and natural, not dispersed every few tiles. Make em in clumps in occassional places and then spread them less in other places, adds for a very natural looking and cool affect. Also sneak in some single swamp tiles and small rocks and mushrooms around to make it more dispersed and interesting...the tables are alright and everything else seems fine...take this advice and the level will kick...good start, i give it a 6/10 how it is now...
mmmmmkay: Ha, you into these big reviews now. ;P
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  #13  
Old 07-12-2002, 01:39 AM
Cid_Night Cid_Night is offline
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Quote:
Originally posted by Faheria_LAT3

mmmmmkay: Ha, you into these big reviews now. ;P
lol ya, like i said that was the best review ever i saw on the other thread...and heres an example of how you can make the water a bit more interesting and windy and whatnot...u can see it in the rate this (sorry lol) thread too...
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  #14  
Old 07-12-2002, 02:05 AM
Faheria_LAT3 Faheria_LAT3 is offline
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mmmmkay: Here is some edge tiling I've done before.
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  #15  
Old 07-12-2002, 02:47 AM
draygin draygin is offline
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Quote:
Originally posted by zrpgp2p
I like the red vines but otherwise theres nothing special about it.
It could use some lights by the water, and maybe dim it with a backpal.
Back pal are you sick in the head? Backpals suck.


As for the level its self everything is to damn straight. The cliffs are all straight. The paths are all straight water is to straight etc... You also need ot add the light blue part to the river it looks wierd having it go straight from grass to deep water.
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