Quote:
Originally posted by TrueSithLord
Scripting Suggestions:
Built in Flags:
playertouchsbaddy // activates when player touchs any baddy
playertouchsbaddy2(index,times) //like above, where index is the index of the comp , times is the number of times it must be touched...
Baddy Manipulation:
putnewcomp2 baddyname,x,y,imgname,power,speed,strength; // two new variables , speed(obvious) and strength(damage baddy does when touched)
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*cough* FUTURE IMPROVEMENTS *cough*
... I can't really see the point of playertouchsbaddy or playertouchsbaddy2. If you want a baddy that can be interacted with, I've got to suggest writing your own NPC. More options, more functionality. And if you don't want to have to copy one off the same old level every time, add it to your predefined NPCs, and it'll be easy to place too! :P
Changing baddy strength and speed? Meh. Semi-useful. Although personally I'd make NPC baddies, for the simple reason that they can DO MORE. But I suppose that could come in kinda handy from time to time.