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  #41  
Old 03-26-2002, 07:45 PM
WHIPENIE4 WHIPENIE4 is offline
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I'm not one of those people that puts his own work down.. To be honest, I love Oasis so far, I think I'm doing a good job on it, and I feel it will do well compared to some of the others. It might sound ****y, or sound like I'm bragging, but it's just my honest opinion. Why must you keep reminding me not to show my stuff? Are you actually worried my playerworld is going to be great? What I have shown is like 1% of what Oasis will be when it's released, PLUS it isn't even finalized stuff. Things are subject to change, tiles might be revised, players might be changed, who knows. You make it sound like I'm finishing something and showing everyone every single time. I'm not doing that.
If you decide to change your tiles please throw these ones in the trash where we can get them
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  #42  
Old 03-26-2002, 08:55 PM
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Quote:
Originally posted by konidias
You must not have very high aspects for my playerworld if you think that what I have shown is all my playerworld will be. I have went through development like this before, not with Graal but with another game, and I know what I'm doing.

Three colors for a tile is GOOD. Using 20 different colors for a tile is bad, especially because you can only use 256 colors total in your tileset. Just look at some of the best snes rpgs ever made.. they used about 3 colors for everything (3 different colors for each thing)

I'm not one of those people that puts his own work down.. To be honest, I love Oasis so far, I think I'm doing a good job on it, and I feel it will do well compared to some of the others. It might sound ****y, or sound like I'm bragging, but it's just my honest opinion. Why must you keep reminding me not to show my stuff? Are you actually worried my playerworld is going to be great? What I have shown is like 1% of what Oasis will be when it's released, PLUS it isn't even finalized stuff. Things are subject to change, tiles might be revised, players might be changed, who knows. You make it sound like I'm finishing something and showing everyone every single time. I'm not doing that. :o
I like it and I love the gfx and the 3 colors.. people are to damn picky.. I guess I was like that when I was younger also.. I just don't care about anything now.. if its fun and looks good, its good.
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  #43  
Old 03-27-2002, 04:19 AM
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Quote:
Originally posted by konidias
You must not have very high aspects for my playerworld if you think that what I have shown is all my playerworld will be. I have went through development like this before, not with Graal but with another game, and I know what I'm doing.

Three colors for a tile is GOOD. Using 20 different colors for a tile is bad, especially because you can only use 256 colors total in your tileset. Just look at some of the best snes rpgs ever made.. they used about 3 colors for everything (3 different colors for each thing)

I'm not one of those people that puts his own work down.. To be honest, I love Oasis so far, I think I'm doing a good job on it, and I feel it will do well compared to some of the others. It might sound ****y, or sound like I'm bragging, but it's just my honest opinion. Why must you keep reminding me not to show my stuff? Are you actually worried my playerworld is going to be great? What I have shown is like 1% of what Oasis will be when it's released, PLUS it isn't even finalized stuff. Things are subject to change, tiles might be revised, players might be changed, who knows. You make it sound like I'm finishing something and showing everyone every single time. I'm not doing that. :o
I don't think he was insulting Oasis, and I know I wasn't.
But I think what he's trying to say is, you're more likely to have an easier time finishing it, and it would be more exciting, if you showed almost nothing of it.
Even though it's good to get some feedback on it, you only want to show the very basics, which according to you, is all you've shown so far. So if I was you, I would hold back for a while.
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  #44  
Old 03-27-2002, 05:15 AM
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Quote:
Originally posted by Frolic_RC2


Wow I found that so funny I had to say something...considering his graphics are at the same level as graal's tileset, 3 colors is not all that good...though I hope you were being sarcastic.

BTW...mmmkay show some fancy Faheria stuff. I want to see something . Only server I have to look forward to and they never show anything =/
You could look forward to Krynn.... =(
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  #45  
Old 03-27-2002, 05:26 AM
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*points out flaws*
Actually looks great, p2p, which is always good, and good tile set, (the first I know of), I'd be happy to see more. Hmmmmmm...hiring?
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  #46  
Old 03-27-2002, 07:45 AM
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Quote:
Originally posted by manton


I don't think he was insulting Oasis, and I know I wasn't.
But I think what he's trying to say is, you're more likely to have an easier time finishing it, and it would be more exciting, if you showed almost nothing of it.
Even though it's good to get some feedback on it, you only want to show the very basics, which according to you, is all you've shown so far. So if I was you, I would hold back for a while.
Yeah you got it exactly. What he shows here will take alot of enjoyment out from when we play it...discovering the full features of a system NPC for instance is alot funner when you discover it on your own, instead of a long post on the forums.
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  #47  
Old 03-27-2002, 07:54 AM
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Quote:
Originally posted by konidias
You must not have very high aspects for my playerworld if you think that what I have shown is all my playerworld will be. I have went through development like this before, not with Graal but with another game, and I know what I'm doing.

Three colors for a tile is GOOD. Using 20 different colors for a tile is bad, especially because you can only use 256 colors total in your tileset. Just look at some of the best snes rpgs ever made.. they used about 3 colors for everything (3 different colors for each thing)

I'm not one of those people that puts his own work down.. To be honest, I love Oasis so far, I think I'm doing a good job on it, and I feel it will do well compared to some of the others. It might sound ****y, or sound like I'm bragging, but it's just my honest opinion. Why must you keep reminding me not to show my stuff? Are you actually worried my playerworld is going to be great? What I have shown is like 1% of what Oasis will be when it's released, PLUS it isn't even finalized stuff. Things are subject to change, tiles might be revised, players might be changed, who knows. You make it sound like I'm finishing something and showing everyone every single time. I'm not doing that. :o
I never said a low number of colors was bad, all my tiles have below 5 colors for the most part, average being 4. I was saying the less detailed the tiles, the less number of colors you need to use...you mention SNES games, well, looking at SD3, the average number of colors are 3 or so I believe for their tiles. The detail level is excellent...then look at mario for instance, which is more of the gfx style you are going for (well, level of detail)...they usually have a base color and such, more cartoony, like your...but anywho, 3 colors isn't bad, but with 3 colors alot more could be done, I guess is my point. Different styles I suppose though...

As for the rest of your post, it seemed rather defensive, and didn't need to be. I wasn't trying to put down Oasis, just giving a good suggestion.

As for you making another game or whatever, that can't really be used as a..uh...forgot the word...but anywho, if the game was completely public, and people still liked it, then imagine how much better it would be if it wasn't public, and suddenly released. It would, I assure you, be 2 times or more succesful.
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  #48  
Old 03-27-2002, 08:03 AM
konidias konidias is offline
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Like I have been trying to say, this isn't anything compared to what Oasis will be when released, I'm just showing some of the basic stuff to get people's general interest, and to show that I'm doing stuff and Oasis is still being made. I don't plan on showing every detail of everything I make. I felt insulted because you speak as if what I have shown is all Oasis is going to be.
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  #49  
Old 03-27-2002, 08:14 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by konidias
Like I have been trying to say, this isn't anything compared to what Oasis will be when released, I'm just showing some of the basic stuff to get people's general interest, and to show that I'm doing stuff and Oasis is still being made. I don't plan on showing every detail of everything I make. I felt insulted because you speak as if what I have shown is all Oasis is going to be.
Going to be, meaning you could be showing everything you have now. I am just telling you, thats all, I'm not trying to insult anyone. I used to show a big percentage of stuff from Murasamune when I was working on it, I had a set number of things I was gonna show then stop showing work. I of course broke that set number (with the start of those future tiles, I believe) then after that, as you probably saw, I continued. Luckily I stopped a little later, which was good, but if I had continued I can see what would happen...

Player starts game. Player sees a save point, and walks on it. Fancy effects begin. He walks off, because he has seen it already. Player walks around, and see a house with nice detail and nice design, and nice tiles around it. Player isn't impressed, instead player PMs owner saying his PW is boring...player continues on, and see a jelly. He kills it easily, and doesn't care of the gfx and such. He logs off the server, on to graal forums, and complains about the server, when if he played more it might have gotten interesting...

But anywho, you get the point. I do things like that on other playerworlds, a little different but the same. Most PWs on right now follow the same basic graal thing, and its boring. PWs soon to come may show to much work on the forums, making them seem boring at start, making them loose players...

Thats a bit exaturated, but I made it short and simple...point being:
Put a limit on the ammount you show, and don't show to much. Another reason why you shouldn't show to much is others may have the same idea, and it may cause a fight/make players believe the other PW is a copy of the other...among other things.

Main reason I want it to top is because I'm getting tired of thousands of the same threads =P. At least make a single "Oasis Update Thread".
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  #50  
Old 03-27-2002, 08:31 AM
konidias konidias is offline
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Quote:
Originally posted by Frolic_RC2

Main reason I want it to top is because I'm getting tired of thousands of the same threads =P. At least make a single "Oasis Update Thread".
When every topic I make about Oasis gets 3-5 pages long, it's kind of hard to put everything in the same topic.
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  #51  
Old 03-27-2002, 08:52 AM
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WOW!!!!!!!!!!!!!

Though.... there is a few things I MUST suggest:

1) Make some desert tiles. And make them look like sand, not like dirt with yellow grass.

2) Make more plant life. I will include further examples, but this is the one thing graal needs that NO servers have. Rent a plant book at a library or something, because for some levels more plant life is needed. And no, rainbow coloured trees dont fall into this category.

3) Make more variety to the trees. Not just one tree, but a tree with no leaves, a tree with barely any leaves, and a tree that has LOTS AND LOTS OF leaves.

4) If you are going to make a forest/jungle, you will need trees with lots of leaves, with stuff hanging off them (vines maybe?) and lots of plant life(I cannot stress this enough, sorry.


Also, if you want to make your server replayable, make lots of things to do and collect. Like lots of varietys of jobs, lots of weapons, accessorys, etc to customize your look. Maybe even a roleplaying system with MP and HP, magic spells you can buy, and a class system with swordsman who can buy swords, magicians who can buy magic, archers who can buy bows and arrows, thiefs who can buy stealing gear, etc.

The screenshot shows a GOOD example of what I meant by "more plant life"
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  #52  
Old 03-27-2002, 09:00 AM
WHIPENIE4 WHIPENIE4 is offline
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Kondias can you post the template for the oasis character?? i got an idea how to make a character for myself for oasis... if thats ok with you?
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  #53  
Old 03-27-2002, 10:43 AM
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Quote:
Originally posted by ArchOwl
WOW!!!!!!!!!!!!!

Though.... there is a few things I MUST suggest:

1) Make some desert tiles. And make them look like sand, not like dirt with yellow grass.

2) Make more plant life. I will include further examples, but this is the one thing graal needs that NO servers have. Rent a plant book at a library or something, because for some levels more plant life is needed. And no, rainbow coloured trees dont fall into this category.

3) Make more variety to the trees. Not just one tree, but a tree with no leaves, a tree with barely any leaves, and a tree that has LOTS AND LOTS OF leaves.

4) If you are going to make a forest/jungle, you will need trees with lots of leaves, with stuff hanging off them (vines maybe?) and lots of plant life(I cannot stress this enough, sorry.


Also, if you want to make your server replayable, make lots of things to do and collect. Like lots of varietys of jobs, lots of weapons, accessorys, etc to customize your look. Maybe even a roleplaying system with MP and HP, magic spells you can buy, and a class system with swordsman who can buy swords, magicians who can buy magic, archers who can buy bows and arrows, thiefs who can buy stealing gear, etc.

The screenshot shows a GOOD example of what I meant by "more plant life"
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and i like it when koni post the updates. it shows that the olayerworld is actually progressing
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  #54  
Old 03-27-2002, 10:50 AM
habek habek is offline
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anyway, i just edited the table graphics thing
tell me if it looks better
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  #55  
Old 03-27-2002, 08:02 PM
konidias konidias is offline
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Quote:
Originally posted by ArchOwl
WOW!!!!!!!!!!!!!

(bunch of suggestions)
Trust me, I have it all planned out. I have been doing nothing but working out the outside scenery for a while now. (tile development wise) I have barely started on indoor tiles, but I don't feel it's necassary to start making indoor tiles before you're a good way done with outdoor.. The people that have been applying for graphics jobs have been given tasks to do, like making more plants/environment stuff. I also made the trees in a particular way that I could edit the shape, branches, and leave arrangement. So it will be quite easy to edit into different varieties of trees.
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  #56  
Old 03-27-2002, 08:41 PM
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Quote:
Originally posted by konidias


Trust me, I have it all planned out. I have been doing nothing but working out the outside scenery for a while now. (tile development wise) I have barely started on indoor tiles, but I don't feel it's necassary to start making indoor tiles before you're a good way done with outdoor.. The people that have been applying for graphics jobs have been given tasks to do, like making more plants/environment stuff. I also made the trees in a particular way that I could edit the shape, branches, and leave arrangement. So it will be quite easy to edit into different varieties of trees.
get on aim
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  #57  
Old 03-29-2002, 05:22 AM
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konidias is too good at gfx...why do you keep rubbing it in my face? hehe ...how did you become so good at detailing these tiles?
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  #58  
Old 03-29-2002, 05:32 AM
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Quote:
Originally posted by xxproblader89xx
konidias is too good at gfx...why do you keep rubbing it in my face? hehe ...how did you become so good at detailing these tiles?
I don't know really.. I have been using mspaint for 4-5 years, probably longer but it was too far back to remember.. I have been playing games for nearly 11 years now, so I guess the art and style kind of came along with it.

Although some people here *cough* not saying any names *cough* think my art SUCKS and it isn't "detailed" enough for them.. but of course they whine about everything and think their graphics are the best in the world.
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  #59  
Old 03-29-2002, 05:44 AM
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Quote:
Originally posted by ArchOwl
WOW!!!!!!!!!!!!!

Though.... there is a few things I MUST suggest:

1) Make some desert tiles. And make them look like sand, not like dirt with yellow grass.

2) Make more plant life. I will include further examples, but this is the one thing graal needs that NO servers have. Rent a plant book at a library or something, because for some levels more plant life is needed. And no, rainbow coloured trees dont fall into this category.

3) Make more variety to the trees. Not just one tree, but a tree with no leaves, a tree with barely any leaves, and a tree that has LOTS AND LOTS OF leaves.

4) If you are going to make a forest/jungle, you will need trees with lots of leaves, with stuff hanging off them (vines maybe?) and lots of plant life(I cannot stress this enough, sorry.


Also, if you want to make your server replayable, make lots of things to do and collect. Like lots of varietys of jobs, lots of weapons, accessorys, etc to customize your look. Maybe even a roleplaying system with MP and HP, magic spells you can buy, and a class system with swordsman who can buy swords, magicians who can buy magic, archers who can buy bows and arrows, thiefs who can buy stealing gear, etc.

The screenshot shows a GOOD example of what I meant by "more plant life"
Pangea has all that stuff Desert Plant life different types of trees etc... Currently I'm trying to find some one who can make a good pine tree for graal the guy who was going to do it decided to quit graal before he made that one
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  #60  
Old 03-30-2002, 04:51 AM
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Quote:
Originally posted by konidias



Although some people here *cough* not saying any names *cough* think my art SUCKS and it isn't "detailed" enough for them.. but of course they whine about everything and think their graphics are the best in the world.
mmmmkay: It's good, it's just more of what a less experienced graphics artist would do.
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  #61  
Old 03-30-2002, 05:05 AM
WHIPENIE4 WHIPENIE4 is offline
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Quote:
mmmmkay: It's good, it's just more of what a less experienced graphics artist would do.
I like Kondias style, its graal like.
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  #62  
Old 03-30-2002, 05:14 AM
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Quote:
The screenshot shows a GOOD example of what I meant by "more plant life" [/B]
That's CAD buddy, not graal.
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  #63  
Old 03-30-2002, 05:30 AM
konidias konidias is offline
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Quote:
Originally posted by Faheria_LAT3

mmmmkay: It's good, it's just more of what a less experienced graphics artist would do.
I'm guessing you think you're an experienced graphic artist? I don't really see how you feel you can define who is experienced and who isn't. I have been making computer graphics for a long time, and I'm very experienced in the different techniques.

Like I have explained before, the characters are simple so that others can also make characters for my server. Not because I don't have the experience to make high quality detailed characters.
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  #64  
Old 03-30-2002, 05:33 AM
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I'd love to play on a beta (or even an alpha) version of Oasis right now.
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  #65  
Old 03-30-2002, 05:48 AM
konidias konidias is offline
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Quote:
Originally posted by Psyker
I'd love to play on a beta (or even an alpha) version of Oasis right now.
Why? o_O
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Old 03-30-2002, 05:56 AM
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Quote:
Originally posted by konidias


Why? o_O
Dumb question, silly.

I want to see and feel how it's like, playing Graal with a whole different graphical look.

The characters look so... bouncy and fun to play with.
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Old 03-30-2002, 06:35 AM
konidias konidias is offline
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Quote:
Originally posted by Psyker

Dumb question, silly.

I want to see and feel how it's like, playing Graal with a whole different graphical look.

The characters look so... bouncy and fun to play with.
When I'm far enough along with the new movement engine and character sprites I might be able to let you check it out
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  #68  
Old 03-30-2002, 06:55 AM
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Quote:
Originally posted by konidias


I'm guessing you think you're an experienced graphic artist? I don't really see how you feel you can define who is experienced and who isn't. I have been making computer graphics for a long time, and I'm very experienced in the different techniques.

Like I have explained before, the characters are simple so that others can also make characters for my server. Not because I don't have the experience to make high quality detailed characters.
I like how they are.. very simple yet awsome looking.
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Old 03-30-2002, 07:08 AM
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Quote:
Originally posted by konidias


When I'm far enough along with the new movement engine and character sprites I might be able to let you check it out
No rush, no rush.

(drool)
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Old 03-30-2002, 08:14 AM
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Its things like this that makes me want to be a pw tester...
*slaps psyker* thats for being lucky!
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Old 03-30-2002, 11:24 AM
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psyker please dont say "no silly" ever again.. please
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Old 03-30-2002, 02:43 PM
Faheria_LAT3 Faheria_LAT3 is offline
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Quote:
Originally posted by konidias


I'm guessing you think you're an experienced graphic artist? I don't really see how you feel you can define who is experienced and who isn't. I have been making computer graphics for a long time, and I'm very experienced in the different techniques.

Like I have explained before, the characters are simple so that others can also make characters for my server. Not because I don't have the experience to make high quality detailed characters.
mmmmkay: No, I never said I'm an experienced graphics artist, in fact I cannot make anything good, graphics aren't my specialty. I'm saying that if you had lots of talent you would be able to make them look experienced, not so simplistic.
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Old 03-30-2002, 02:58 PM
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Quote:
Originally posted by Faheria_LAT3

mmmmkay: No, I never said I'm an experienced graphics artist, in fact I cannot make anything good, graphics aren't my specialty. I'm saying that if you had lots of talent you would be able to make them look experienced, not so simplistic.
They don't look simplistic, the thing that makes Konidias' graphics so good is he uses only a few colors and makes "experienced" graphics.
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Old 03-30-2002, 03:35 PM
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Quote:
Originally posted by OutlawP2P


They don't look simplistic, the thing that makes Konidias' graphics so good is he uses only a few colors and makes "experienced" graphics.
Haha, "experienced" graphics. ;D
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Old 03-30-2002, 07:23 PM
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Konidias' graphics are, like, very professional looking and stuff.
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Old 03-30-2002, 07:53 PM
Zelgadis_Geywords Zelgadis_Geywords is offline
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I really like the way Oasis' characters look. Keep up the good work, Konidias.
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Old 03-31-2002, 12:25 AM
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Quote:
Originally posted by Faheria_LAT3

mmmmkay: No, I never said I'm an experienced graphics artist, in fact I cannot make anything good, graphics aren't my specialty. I'm saying that if you had lots of talent you would be able to make them look experienced, not so simplistic.
They are supposed to look simplistic.. what is this the 5th time I have said this? I made the characters simple to draw so others could match the style and make clothes and stuff for the server.

I made the tiles match the characters, because having simplistic characters on high detailed tiled levels, would not look right. I tried making them simplistic but good enough so that they look appealing.

Shadrock, I highly doubt your "Haha, "experienced" graphics. ;D" remark was constructive critisicm. I thought we got off of this whole making fun of eachother thing?
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Old 03-31-2002, 01:42 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by OutlawP2P


They don't look simplistic, the thing that makes Konidias' graphics so good is he uses only a few colors and makes "experienced" graphics.

Count the colors on any SNES squaresoft game, and tell me how many colors their tiles and such use. Count the colors of even Murasamune tiles, and tell me how many colors I used.

Sorry, I am just sick of hearing the whole colors thing. He uses the same number of colors any square game uses, and the same number graal uses, and the same number Murasamune uses. His graphics are so simple it simply looks like he is using less. This isn't meant as a insult, just stop using the number of colors to make his graphics seem better.
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Old 03-31-2002, 04:05 AM
konidias konidias is offline
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Simple comparison of Murasamune character to Oasis character.

When I checked my gif program and copied and pasted each character in individually, I got these results:

Murasamune - uses 42 colors
Oasis - uses 19 colors

Then compare my character, to the Murasamune character, and figure out why they say that my graphics are nice because I use fewer colors.
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Old 03-31-2002, 04:32 AM
Lao_Su2 Lao_Su2 is offline
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Heh i wonder which one loks better lmao!!!!!!
If u didnt know Oasis's looks far better
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