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Updates on Oasis and more
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Okay, well I'm working hard on graphics for Oasis, because as most of you know, graphics are very important (just as important as scripting and level making) I have improved some of the old graphics a bit (A BIT) and made some new ones.. mailbox, boxes, jars, and fence tiles. :) A screenshot is attached of the most recent Oasis level test.
I am also looking for some graphics people now.. If you would like to make some tiles and perhaps sprites for characters or other things, then contact me via forum pm. Remember, I'm looking for people that can match the style I use (or at least make good stuff and allow me to change it a bit to fit with the tiles) you have to show me some work, and if you have aim to talk to me on, that is preferred. I will give you some tiles from my tileset, but I will not give you my entire tileset. If you want to work for me just to get new graphics and stuff from Oasis then forget it. =P Okay, on to other things besides graphics. I have been playing other pw's to see what they should have done, and I realized that there are so many buildings and things on pw's that players can't really interact with. How many times have you went in a house on some server, and it had the basic bed, maybe some pots, and nothing interesting? Nothing to read, interact with, etc. So many empty buildings. Well, I have planned for Oasis to have a highly interactive environment. There won't be lots of stuff sitting around that doesn't do anything.. like for example, books on a table will actually be able to be looked through, instead of just being inanimate objects that are only there for looks. You can turn on ovens and put food in them, etc. ;) I will be looking for level makers in a short while.. I have gotten a lot of people messaging me that want to make levels for Oasis, and I will be sure to make a guideline document, so that levels are made properly using the tiles, and how to make the trees, and everything else. I'm trying to make the tileset easy to manage and use, but some things like doors and things I have planned need to be incorporated into levels that people make. Soon I will be posting more pictures of new tiles and eventually some new player stuff, such as swimming, climbing, and all the other basic things. Stay tuned! :cool: Oh and by the way.. please do not point out any flaws in the screenshot I attached.. if you don't like something, or think something should be changed, do not tell me about it now.. because more then likely, I already know about it. |
Looks good.
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is that a bird thing.. or a post thing
i made a bird thing for my tile set to :( btw, it looks great as usually ;) |
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It's a mailbox (see the slot) ;)
I just made this weird box thing with some of those tiles.. they are rather versatile and can be used in different things. :D |
hehe ok :)
your really good ;) btw, read forum PM and get on aim |
Re: Updates on Oasis and more
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heres the new tree trunk..
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Im so overwhelmed I dont know what to say :)
It looks really really great thanks for keeping us informed on Oasis Konidias:D |
*drools*
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Beowulf:
I'd say it all looks good except those roof tiles. The roof definitely lacks a sense of depth. |
Wahts your aim?
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Looking great.
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I have to agree with everyone else it looks great! Cant wait to play it
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heh, I usually stay away from playerworlds but I may give this one a try =D
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Wow, those dirt tiles are fantastic! Keep up the good work
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Thanks guys.. and my aim name is konidias. ;)
I just got finished with my test of progressive text. It's basically like the new message thing on 2k1 (the white text that appears near the bottom of your screen) Except that mine is progressive with adjustable speed, and that you can break the string into sections so it would be like: Player touches guy, text progressively appears at the bottom of the screen "Hello, welcome to Oasis." you press A "I hope you have a good time Konidias!" The way to make it say it is simply by setting a client string to: Hello, welcome to Oasis.|I hope you have a good time #n! :) I will probably just use this method for in-game events (not talking with players or reading signs or things) I will use a graphical text message box with graphic text for talking with people and reading things. |
Can we see the progressive text? :)
And so all the conversations with the characters and such will be done via text box or is there some other brilliant idea for this?:) |
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Well, it's kind of hard to show progressive text unless I post the entire script here and I don't wanna do that.. but here is the general idea:
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It types out letter after letter and you can set the speed to your reading speed.
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then when the line is finished, you simply press A and it will start with the next line (if there is a next line) Oh and when he says his name it's actually grabbing the nick of the npc using #n(-1) in the string. :)
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cool, get on aim
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Very nice!
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Heh that looks very very good
But you are making your own text box if that is how you will be doing conversations right? |
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Agrhm... here is my pathetic attempt to makeing a table... in Oasis like Graphics... it still needs more texture and such...
PS: It's 100% unofficial... lol like I needed to say that. |
That looks good i could eat a picnic on that heh :)
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AGRH! How does konidias do this? If you look close, he uses not more then 3 colors in 1 object!
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I usually use one outline color, one inside color, and then I use a darker color of the inside color for shading.. if something requires a bit more color, I just use a lighter color than the inside color. ;) |
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My second attempt... which one is better?
PS: I am still wondering why i post this here... |
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mmmmkay: Keep showing stuff and pretty soon we'll know everything before the release lol. You don't have to tell every little thing you know.
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I took it and worked with it a bit. What you need is more detail. Try not to make perfectly straight shadded areas, if you know what I mean. Also, you could add some of those hole things that you sometimes see in wood. I would have showed you myself, but I did this very quickly. |
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and Kondias where do you come up with all these ideas for different looks of things X_X I have a good imagination but I can't think of stuff like that =p |
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oh and mmmmkay, I'm not showing everything, trust me, lol, it's just some of the work I have been doing, I'm not revealing any details about quests or items or anything like that.. just showing some graphics and describing some things like new message boxes and stuff. :) |
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BTW...mmmkay show some fancy Faheria stuff. I want to see something x_x. Only server I have to look forward to and they never show anything =/ |
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Got kind of carried away, but anywho, you get my point. You don't need to listen, but it would be wise to keep things a little more hidden, and for more reasons then the above. |
*sigh*
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My PW has been completely under wraps since I started, except for one extremely early screenshot. |
i really don't mind people seeing my screenshots
if they steal it, then they steal it, screw them, but i will know that my stuff is good enough to steal :D |
You must not have very high aspects for my playerworld if you think that what I have shown is all my playerworld will be. I have went through development like this before, not with Graal but with another game, and I know what I'm doing.
Three colors for a tile is GOOD. Using 20 different colors for a tile is bad, especially because you can only use 256 colors total in your tileset. Just look at some of the best snes rpgs ever made.. they used about 3 colors for everything (3 different colors for each thing) I'm not one of those people that puts his own work down.. To be honest, I love Oasis so far, I think I'm doing a good job on it, and I feel it will do well compared to some of the others. It might sound ****y, or sound like I'm bragging, but it's just my honest opinion. Why must you keep reminding me not to show my stuff? Are you actually worried my playerworld is going to be great? What I have shown is like 1% of what Oasis will be when it's released, PLUS it isn't even finalized stuff. Things are subject to change, tiles might be revised, players might be changed, who knows. You make it sound like I'm finishing something and showing everyone every single time. I'm not doing that. :o |
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