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  #1  
Old 10-14-2001, 02:17 AM
Brandon_Bravo Brandon_Bravo is offline
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Cool Something for Free Servers

I think it would be a good idea to produce a program that would allow free servers to view and modify their weapon databases. I'm sure it would help the staff of free servers immensely.
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  #2  
Old 10-14-2001, 02:31 AM
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i like the idea
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  #3  
Old 10-15-2001, 07:59 AM
SagaTCN SagaTCN is offline
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! ya mean you can do that lol


shows what I know.
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  #4  
Old 10-15-2001, 10:21 AM
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The function is already in Npc Control. Maybe adding the function in RC would be nice.
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  #5  
Old 10-15-2001, 11:19 AM
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Quote:
Originally posted by BocoC
The function is already in Npc Control. Maybe adding the function in RC would be nice.
Adding something like that to RC would be very nice.

I hate having to reload the editor, edit the script, upload it again, and test it and having to do it over and over til i get it correct.
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  #6  
Old 10-15-2001, 12:11 PM
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Quote:
Originally posted by Cybnext_Design


Adding something like that to RC would be very nice.

I hate having to reload the editor, edit the script, upload it again, and test it and having to do it over and over til i get it correct.
That is why you use the .NW format =P .NW format is text based, so you just open Notepad and modify that. But still, you have to upload it, and FTP is pretty slow for me.....
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  #7  
Old 10-15-2001, 08:51 PM
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I Love that idea.

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  #8  
Old 10-16-2001, 03:55 AM
Tyhm Tyhm is offline
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Another thing that would help me immensely would be the ability to use the link command, or whatever that pay-server command is to have NPCs use the script in a text file as part of their own script...then if I add another damage type, I can just update the text file and every NPC will respond to it instead of making me rescript every dang one every dang time....
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  #9  
Old 10-16-2001, 04:58 AM
BocoC BocoC is offline
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That would be the 'join' command. You create 'classes' in Npc Control, which can then be 'pasted' into an npc with the 'join' command. I dunno if you can 'join' client-side npc's, though, or weapons for that matter.....
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  #10  
Old 10-16-2001, 08:56 PM
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Quote:
Originally posted by Cybnext_Design


Adding something like that to RC would be very nice.

I hate having to reload the editor, edit the script, upload it again, and test it and having to do it over and over til i get it correct.
!!!! I feel SOOO left out now.!

I want that like. NOW.

It takes eternity +1 to get things right by trial and error when ya have to upload every time.

And it seems everyone is unwilling to allow online type testing offline. cuz ya can't do that =/



BTW: my ftp also get's messed pretty easy....
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  #11  
Old 10-16-2001, 11:24 PM
Tyhm Tyhm is offline
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Yeah! Join! We want Join!
I mean, right now the "easiest" way to do stuff like that is the Bruges Tower method; "putnpc and destroy" NPCs, but you have to pass in all the variables with X,Y and image...if you wanna have a boy and a girl NPC with the same basic code, you're screwed.

Dun see why it wouldn't be possible on clientside "free" servers, and it's not a payable advantage really, the players would never notice, just the developers...
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  #12  
Old 10-17-2001, 09:59 PM
SagaTCN SagaTCN is offline
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*begs* those thingies those thingies plz!!
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  #13  
Old 10-22-2001, 05:04 PM
Knightoffrost Knightoffrost is offline
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[ Delph Inc. ]

I asked about something like this...'How to update every weapon without making every player go to a single level'
And my replies were that if only one person picked up an NPC with the same name as the one other people have...every player's weapon will update.

I think it works the same as how in RC you can just type in the weapon name in the player > weapons box and they gain the weapon almost instantly.
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  #14  
Old 10-22-2001, 09:59 PM
SagaTCN SagaTCN is offline
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? dude. that's not what this is.
But thanx anyway.
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  #15  
Old 10-23-2001, 02:26 AM
Tyhm Tyhm is offline
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Join would be very handy. Have every NPC do
join damage.txt;

then in damage.txt
event (firemagic) or whatever the syntax is on that...nevermind, the idea is you could just write out what you want all the attackable NPCs to do when they're hit by fire magic in one text file, and boom, they all know how to respond. All you'd have to do is go around to each one once and add the "join" code. Make our jobs a lot easier, have no visible effect to the unupgraded players.
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  #16  
Old 10-23-2001, 03:50 AM
btedji btedji is offline
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whatever is in npc server i doubt will be ported to non-p2p
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  #17  
Old 10-23-2001, 06:01 AM
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Exactly... B/C P2p gets more privlages since they are money makers.
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  #18  
Old 10-23-2001, 06:43 AM
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Hmmm Weapon editing would be possible,
(the commands are enable for RCs :-)
although I don't know how we can do
a 'addweapon' on client-side. The normal
method is that the client sends the id
of the npc to the server, then the server
adds the weapon. The player must be
in the same level like the npc so its
some kind of protection against people
adding all weapons by hacking the client.
How do we do addweapon without the
problem of letting the client add all weapons he
wants (i mean he would just need one weapon
that adds all other weapons...)?
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  #19  
Old 10-23-2001, 06:47 AM
TDO2000 TDO2000 is offline
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Quote:
Originally posted by Stefan
(i mean he would just need one weapon
that adds all other weapons...)?
if he has this weapon on P2P he can do the same =)
ans normally you are not supposed to have these weapons
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  #20  
Old 10-23-2001, 08:03 AM
Tyhm Tyhm is offline
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((I don't need addweapon, I just want "join"!))
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  #21  
Old 10-23-2001, 08:14 AM
TDO2000 TDO2000 is offline
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yeah kick putnpc and give us join
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  #22  
Old 10-25-2001, 12:34 PM
Saga2001 Saga2001 is offline
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Ok for the longest time I never knew there was such a thing as a weapons database.

It would rock to be able to go into this database and see what's there. and all the scripts that go with the weapons.


This would be a much better way to manage the weapons.


If I had a weapon on the server... and the level got overwritten (mine and the servers)

would the weapons script still be in the database?


if it is.. then that alone is reason enough to have access to that kinda thing.
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  #23  
Old 10-26-2001, 02:26 AM
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nice idea...i think rc should have control over it all
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  #24  
Old 10-29-2001, 05:05 AM
Saga2001 Saga2001 is offline
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this thread is staying fresh until we get join and more control over the database and it's contents.

signed,

Rogue Shadow





We want join!
We want database control!
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  #25  
Old 10-29-2001, 09:41 AM
Tyhm Tyhm is offline
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At this point it's pretty much up to Stefan, if he even wants to try and make it work on free servers. It seems like Join should work on any sort of server...
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  #26  
Old 10-29-2001, 10:17 AM
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Quote:
Originally posted by Saga2001 this thread is staying fresh until we get join and more control over the database and it's contents.
HECK YAH!!!!!!
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  #27  
Old 10-29-2001, 10:37 AM
Falcor Falcor is offline
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Thym.. Its a p2p benifit. Next thing ya know people will be asking for light effects...
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  #28  
Old 10-30-2001, 02:17 AM
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Pay attention, silly pickle-man!
join is a tool that makes level and NPC editing EASIER. It doesn't improve anything that the players can see, it's not like lighting effects. It just means that I'd be able to change the Default Damage Text File, upload it, and POOF all the NPCs on the server that use it would know what to do when hit with ice, etc.
See?
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  #29  
Old 10-30-2001, 08:51 AM
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Quote:
Originally posted by Tyhm
Pay attention, silly pickle-man!
join is a tool that makes level and NPC editing EASIER. It doesn't improve anything that the players can see, it's not like lighting effects. It just means that I'd be able to change the Default Damage Text File, upload it, and POOF all the NPCs on the server that use it would know what to do when hit with ice, etc.
See?
and add the option to update the scripts over a webpage so to keep from opening a FTP Client.
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  #30  
Old 10-30-2001, 10:55 AM
Falcor Falcor is offline
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Ganis are a simple thing that makes stuff EZer too.
So is Warpto and setshape2 and attachplayertoobj

its not a pickle its a cucumber
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  #31  
Old 10-30-2001, 01:35 PM
Saga2001 Saga2001 is offline
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Quote:
Originally posted by Falcor
Ganis are a simple thing that makes stuff EZer too.
So is Warpto and setshape2 and attachplayertoobj

its not a pickle its a cucumber


sshhh be quiet pickle man.
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  #32  
Old 10-31-2001, 05:50 AM
Falcor Falcor is offline
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Im Playing Devils Advocate hear. I know what tym sas is good but you ogtta look at it from the other side. If you give the free servers P2P stuff.. Why would any server be p2p then?
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  #33  
Old 10-31-2001, 07:25 AM
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hey pickle ****....this is 1 thing out of 2 million that makes the staffs job easier....doesnt change how the player players or sees the game...ur pretty dumb Falados
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  #34  
Old 10-31-2001, 07:39 AM
Falcor Falcor is offline
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Well you are certainly showing your intelligence with personal attacks

Alot of script features make life Easier. Join is strictly for P2P. if you give join to non-p2p you might as well give them multiframed ganis. And then give them attachplayer
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  #35  
Old 10-31-2001, 08:42 AM
Slaktmaster Slaktmaster is offline
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I highly doubt free server will get join, I think its more possible this will be the next step:

"Sorry everyone but form now and on free servers can't use tiles or scripting."
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  #36  
Old 10-31-2001, 09:05 AM
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Quote:
Originally posted by Falcor
Well you are certainly showing your intelligence with personal attacks

Alot of script features make life Easier. Join is strictly for P2P. if you give join to non-p2p you might as well give them multiframed ganis. And then give them attachplayer
nah i'd rather have multi-directional
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  #37  
Old 10-31-2001, 11:26 PM
Slaktmaster Slaktmaster is offline
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I for my self think free servers should have multi-directional AND replacegani. But its part and the marketing, so...

Or at least light effects for free servers...
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  #38  
Old 10-31-2001, 11:34 PM
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I think they should make a command where when you do a certain movment it would open somthing up? (THats not a command that's a script!)
But I hope stefan brings a lot of the old commands back!
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  #39  
Old 11-01-2001, 12:19 AM
Tyhm Tyhm is offline
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No Multidirectional Ganis is a weak rule...just make 4 single-direction GANIs. The essential idea was that the best of the best scripters, graphikers, levelmakers etc. should all be working on the pay stuff, but in the end it was pretty much just Stefan...
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  #40  
Old 11-01-2001, 04:41 AM
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Talking

i think there should still be multidirectional gani..but have it limited to 2 directions...also have multi framed bhut have it limited to 3 frames per gani....
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