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Something for Free Servers
I think it would be a good idea to produce a program that would allow free servers to view and modify their weapon databases. I'm sure it would help the staff of free servers immensely.
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i like the idea
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! ya mean you can do that lol
shows what I know. |
The function is already in Npc Control. Maybe adding the function in RC would be nice.
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I hate having to reload the editor, edit the script, upload it again, and test it and having to do it over and over til i get it correct. |
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I Love that idea.
-Jinx |
Another thing that would help me immensely would be the ability to use the link command, or whatever that pay-server command is to have NPCs use the script in a text file as part of their own script...then if I add another damage type, I can just update the text file and every NPC will respond to it instead of making me rescript every dang one every dang time....
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That would be the 'join' command. You create 'classes' in Npc Control, which can then be 'pasted' into an npc with the 'join' command. I dunno if you can 'join' client-side npc's, though, or weapons for that matter.....
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I want that like. NOW. It takes eternity +1 to get things right by trial and error when ya have to upload every time. And it seems everyone is unwilling to allow online type testing offline. cuz ya can't do that =/ BTW: my ftp also get's messed pretty easy.... |
Yeah! Join! We want Join!
I mean, right now the "easiest" way to do stuff like that is the Bruges Tower method; "putnpc and destroy" NPCs, but you have to pass in all the variables with X,Y and image...if you wanna have a boy and a girl NPC with the same basic code, you're screwed. >_< Dun see why it wouldn't be possible on clientside "free" servers, and it's not a payable advantage really, the players would never notice, just the developers...:D |
*begs* those thingies those thingies plz!!
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[ Delph Inc. ]
I asked about something like this...'How to update every weapon without making every player go to a single level' And my replies were that if only one person picked up an NPC with the same name as the one other people have...every player's weapon will update. I think it works the same as how in RC you can just type in the weapon name in the player > weapons box and they gain the weapon almost instantly. |
? dude. that's not what this is.
But thanx anyway. |
Join would be very handy. Have every NPC do
join damage.txt; then in damage.txt event (firemagic) or whatever the syntax is on that...nevermind, the idea is you could just write out what you want all the attackable NPCs to do when they're hit by fire magic in one text file, and boom, they all know how to respond. All you'd have to do is go around to each one once and add the "join" code. Make our jobs a lot easier, have no visible effect to the unupgraded players. |
whatever is in npc server i doubt will be ported to non-p2p
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Exactly... B/C P2p gets more privlages since they are money makers.
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Hmmm Weapon editing would be possible,
(the commands are enable for RCs :-) although I don't know how we can do a 'addweapon' on client-side. The normal method is that the client sends the id of the npc to the server, then the server adds the weapon. The player must be in the same level like the npc so its some kind of protection against people adding all weapons by hacking the client. How do we do addweapon without the problem of letting the client add all weapons he wants (i mean he would just need one weapon that adds all other weapons...)? |
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ans normally you are not supposed to have these weapons ;) |
((I don't need addweapon, I just want "join"!))
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yeah kick putnpc and give us join ;)
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Ok for the longest time I never knew there was such a thing as a weapons database.
It would rock to be able to go into this database and see what's there. and all the scripts that go with the weapons. This would be a much better way to manage the weapons. If I had a weapon on the server... and the level got overwritten (mine and the servers) would the weapons script still be in the database? if it is.. then that alone is reason enough to have access to that kinda thing. |
nice idea...i think rc should have control over it all
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this thread is staying fresh until we get join and more control over the database and it's contents.
signed, Rogue Shadow We want join! We want database control! |
At this point it's pretty much up to Stefan, if he even wants to try and make it work on free servers. It seems like Join should work on any sort of server...
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Thym.. Its a p2p benifit. Next thing ya know people will be asking for light effects...
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Pay attention, silly pickle-man!
join is a tool that makes level and NPC editing EASIER. It doesn't improve anything that the players can see, it's not like lighting effects. It just means that I'd be able to change the Default Damage Text File, upload it, and POOF all the NPCs on the server that use it would know what to do when hit with ice, etc. See? |
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Ganis are a simple thing that makes stuff EZer too.
So is Warpto and setshape2 and attachplayertoobj its not a pickle its a cucumber |
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sshhh be quiet pickle man. |
Im Playing Devils Advocate hear. I know what tym sas is good but you ogtta look at it from the other side. If you give the free servers P2P stuff.. Why would any server be p2p then?
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hey pickle ****....this is 1 thing out of 2 million that makes the staffs job easier....doesnt change how the player players or sees the game...ur pretty dumb Falados
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Well you are certainly showing your intelligence with personal attacks :rolleyes:
Alot of script features make life Easier. Join is strictly for P2P. if you give join to non-p2p you might as well give them multiframed ganis. And then give them attachplayer |
I highly doubt free server will get join, I think its more possible this will be the next step:
"Sorry everyone but form now and on free servers can't use tiles or scripting." |
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I for my self think free servers should have multi-directional AND replacegani. But its part and the marketing, so...
Or at least light effects for free servers... |
I think they should make a command where when you do a certain movment it would open somthing up? (THats not a command that's a script!)
But I hope stefan brings a lot of the old commands back! |
No Multidirectional Ganis is a weak rule...just make 4 single-direction GANIs. The essential idea was that the best of the best scripters, graphikers, levelmakers etc. should all be working on the pay stuff, but in the end it was pretty much just Stefan...
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i think there should still be multidirectional gani..but have it limited to 2 directions...also have multi framed bhut have it limited to 3 frames per gani....
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