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  #1  
Old 10-11-2001, 05:21 PM
Admins Admins is offline
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Guilds

Sorry for all the problems with the guild
system. It's quite outdated and needs to
be replaced, that's why we will soon take
it down and work on a new thing.

If you have ideas, or know good guild
systems from other games then post them
here. I thought of a in-game guild subscription
thing, so no global guilds anymore.
When you create a guild you can
say what people need to subscribe
(like swordpower>=2). Then people
can subscribe, if after one week the
needed count of people is not reached
then the guild will not get official.
It could be done in a special game
window or so
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  #2  
Old 10-11-2001, 05:27 PM
Jerom Jerom is offline
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Re: Guilds

Quote:
Originally posted by Stefan
If you have ideas, or know good guild
systems from other games then post them
here. I thought of a in-game guild subscription
thing, so no global guilds anymore.
When you create a guild you can
say what people need to subscribe
(like swordpower>=2). Then people
can subscribe, if after one week the
needed count of people is not reached
then the guild will not get official.
It could be done in a special game
window or so
The sword idea is pretty cool, like guild requirements in order to be a member. Why stop at just swords? Go for the shield power, heart count, perhaps gralat ammount, online time, spar ratings, etc.
oh! And another thing I've been wanting for a while... Would it be possible to make a section in the guild manager to make allies? When you're allied with a certain guild, you can't harm that guild with swords(as if they were a part of your own guild). Although the other guild must accept the inventation for the alliance before the two guilds become allies.
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  #3  
Old 10-11-2001, 05:36 PM
Admins Admins is offline
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Yes the allies thing should be added, also may be stats like
guild 1 killed 10 people from guild2 or so
would be nice too.
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  #4  
Old 10-11-2001, 05:43 PM
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Quote:
Originally posted by Stefan
Yes the allies thing should be added, also may be stats like
guild 1 killed 10 people from guild2 or so
would be nice too.
Guild battles on NewMain(and for kingdoms as well)!
Sort of like a score board of the many fights they've won, to prove a guild is good at fighting Guilds would have top kills, top deaths, and top battles won.
As for the individual PK stats... How about an option where you can select an account name, check which guilds they are in, how many times another enemy guild member has killed that person, etc.
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  #5  
Old 10-11-2001, 06:09 PM
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yay, all those ideas are very good. Hope to see them in graal.
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  #6  
Old 10-11-2001, 07:03 PM
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humm personally I think there should still be global guilds...
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  #7  
Old 10-11-2001, 08:20 PM
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I like the Ultima Online guild system.
You buy a guild stone for money and place it in your house, also guild name can be changed once a week, each member can choose who is he loyal to, the one with most members loyal to him is the guildmaster, also members can add people and they have to wait for the guild master to authorize it.
But for Graal I think global guilds are the best.
I think the sword idea is bad because guilds that add people if they have good stats (hearts,swords,shields) are always newbie guilds.
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  #8  
Old 10-11-2001, 08:35 PM
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Quote:
Originally posted by Minoc
I like the Ultima Online guild system.
You buy a guild stone for money and place it in your house, also guild name can be changed once a week, each member can choose who is he loyal to, the one with most members loyal to him is the guildmaster, also members can add people and they have to wait for the guild master to authorize it.
But for Graal I think global guilds are the best.
I think the sword idea is bad because guilds that add people if they have good stats (hearts,swords,shields) are always newbie guilds.
Having requirements to join a guild is kind of a turn off. I like to recruit newbies, teach them and let them have fun just as much as my friends (this doesn't mean I don't recruit good players too). The current guild system was fine, except it needs an ally/enemy section. When you have enemies each time you kill an enemy you get a point, and after a week or so the points are totalled up to see who wins. Guilds can declare war on each other at anytime, as well as break off from war
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  #9  
Old 10-11-2001, 10:20 PM
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Also add official warring to the guilds then, meaning that once you have declared war you can freely attack all their members without AP loss, and hit people of the enemy guild who have 100 AP with your sword.
Or perhaps make those different things options when declaring a war, some of those options could be:
  • No AP loss.
  • No items loss.
  • No additions to global (I.E. Non-guild) kills/deaths count.
  • 100 AP enemies treated as if they have normal AP.
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  #10  
Old 10-11-2001, 10:29 PM
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Why not keep a guild system similar to the current one but code it for another, more efficient database.

Also, recruiters should be able to set a person's nickname for the guild.
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  #11  
Old 10-12-2001, 12:13 AM
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Re: Re: Guilds

Quote:
Originally posted by Jerom

The sword idea is pretty cool, like guild requirements in order to be a member. Why stop at just swords? Go for the shield power, heart count, perhaps gralat ammount, online time, spar ratings, etc.
oh! And another thing I've been wanting for a while... Would it be possible to make a section in the guild manager to make allies? When you're allied with a certain guild, you can't harm that guild with swords(as if they were a part of your own guild). Although the other guild must accept the inventation for the alliance before the two guilds become allies.
I don't even like the idea of not being able to hurt your own guild members, let alone not being able to hurt allies. In life, if you accidently hit your friend; he's going to feel it.
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  #12  
Old 10-12-2001, 03:32 PM
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i have an idea for a system but it is huge and would require creation of a whole new game!@*(
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  #13  
Old 10-13-2001, 12:02 AM
ZORG1986 ZORG1986 is offline
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This all sounds cool, how long will we have to wait for this to be put up?
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  #14  
Old 10-13-2001, 12:28 AM
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Quote:
Originally posted by ZORG1986
This all sounds cool, how long will we have to wait for this to be put up?
forrrrreeeevverrrr
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  #15  
Old 10-13-2001, 01:56 AM
Boozy_Bravo Boozy_Bravo is offline
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I like what you have now. And I really hate the idea of no global guilds that wouldn't be right. Also, if you do change it any guild made before p2p should not have to go around getting p2p supporters. If you wanna make things really good make it to where you dont need p2p to support/create a guild.
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  #16  
Old 10-13-2001, 02:24 AM
Falcor Falcor is offline
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Guild system should work different. heres my idea...


You sign up in a guild in-game. Like another F# window. It lists the guilds that are on the server (maybe the server can exclude some guild from showing up via serveroptions.txt) And it will list the requirements needed to join. If you want to join that guild you are put into request. The Leader of that guild then either accepts you or declines you via that same window.

Guild leader can set allies an enimies through the window as well.

In the Game, If you are a member of a guild your fellow memebers names are outlined in Green. Your allies are outlined in Orange and your enimies names are outlined in Red.

The guild leader can set the tags on and off. That means that you can have any name you want and it just sticks the tag on it. If the tags are disabled you wil not where a tag but your fellow guildmemebers allies and enimies are still outlined in the color.

You can opt to remove your self from a guild at any time.
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  #17  
Old 10-13-2001, 05:42 AM
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Quote:
Originally posted by KJS
humm personally I think there should still be global guilds...
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  #18  
Old 10-13-2001, 07:49 AM
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Quote:
Originally posted by Falcor
Guild system should work different. heres my idea...


You sign up in a guild in-game. Like another F# window. It lists the guilds that are on the server (maybe the server can exclude some guild from showing up via serveroptions.txt) And it will list the requirements needed to join. If you want to join that guild you are put into request. The Leader of that guild then either accepts you or declines you via that same window.

Guild leader can set allies an enimies through the window as well.

In the Game, If you are a member of a guild your fellow memebers names are outlined in Green. Your allies are outlined in Orange and your enimies names are outlined in Red.

The guild leader can set the tags on and off. That means that you can have any name you want and it just sticks the tag on it. If the tags are disabled you wil not where a tag but your fellow guildmemebers allies and enimies are still outlined in the color.

You can opt to remove your self from a guild at any time.
I love that idea. Instead of outlines, I'd rather see a small arrow above their head or something. An outline seems like too much.
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  #19  
Old 10-13-2001, 08:48 AM
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I have one question, and this is when will these changes been made? Anytime soon?
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  #20  
Old 10-13-2001, 08:54 AM
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I am loving these idea's.


A lot of times guild members have more than one account.

you should be able to add multiple accounts of the same person under one guild account or something. so it won't effect the guild member list.... =/ aw well maybe that isn't the best idea.


It's all good haha. would all be a big improvement.
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  #21  
Old 10-13-2001, 09:52 AM
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Quote:
Originally posted by Falcor

Insert intelligent idea here.
You've got my vote. -Yin
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  #22  
Old 10-13-2001, 10:27 AM
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Quote:
Originally posted by Falcor
Inert brilliant post.
WOO. For once, a good idea out of Falados. !
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  #23  
Old 10-13-2001, 01:34 PM
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Quote:
Originally posted by Falcor
Guild system should work different. heres my idea...


You sign up in a guild in-game. Like another F# window. It lists the guilds that are on the server (maybe the server can exclude some guild from showing up via serveroptions.txt) And it will list the requirements needed to join. If you want to join that guild you are put into request. The Leader of that guild then either accepts you or declines you via that same window.

Guild leader can set allies an enimies through the window as well.

In the Game, If you are a member of a guild your fellow memebers names are outlined in Green. Your allies are outlined in Orange and your enimies names are outlined in Red.

The guild leader can set the tags on and off. That means that you can have any name you want and it just sticks the tag on it. If the tags are disabled you wil not where a tag but your fellow guildmemebers allies and enimies are still outlined in the color.

You can opt to remove your self from a guild at any time.
Good Idea
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  #24  
Old 10-13-2001, 02:12 PM
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I LOVE FAL'S IDEA. USE IT. Woo.
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  #25  
Old 10-13-2001, 09:24 PM
KrAnKyP2P KrAnKyP2P is offline
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Quote:
Originally posted by Stefan
Yes the allies thing should be added, also may be stats like
guild 1 killed 10 people from guild2 or so
would be nice too.
how about hats?
i am the owner of fossilio gang.. thats another feature that needs to be added
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  #26  
Old 10-13-2001, 09:31 PM
Falcor Falcor is offline
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Whats that suppose to mean?
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  #27  
Old 10-13-2001, 09:47 PM
KrAnKyP2P KrAnKyP2P is offline
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what do u mean.. im saying hat requirements.. Fossilio
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  #28  
Old 10-13-2001, 09:59 PM
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New guild system will ruin Graal, especially classic.
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  #29  
Old 10-13-2001, 10:01 PM
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Yes Falados has a good idea, just make sure that people who do not belong to a guild don't have any outline at all, and all those members of a guild who have a neutral or no special diplomatic status have no outline as well
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  #30  
Old 10-13-2001, 10:16 PM
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Quote:
Originally posted by KrAnKyP2P
what do u mean.. im saying hat requirements.. Fossilio
Hats wouldnt work.. Maybe string/flag detection tho.
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  #31  
Old 10-13-2001, 10:18 PM
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Quote:
Originally posted by fugitive316


I love that idea. Instead of outlines, I'd rather see a small arrow above their head or something. An outline seems like too much.
Would get int he way of chating.
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  #32  
Old 10-14-2001, 02:43 AM
Boozy_Bravo Boozy_Bravo is offline
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When is this new guild system to take place?? How will this system affect the free guilds??

Heyy Guys ! ! ! ! Zenobia rules. ! ! ! !


bgraven (accessing a comp and enjoying looking at the threads.)
Thanks Boozy
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  #33  
Old 10-14-2001, 03:05 AM
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MAKE CRIMINALS A KINGDOM PLZ!!!!! We already have 61 people and is rapidly going up...I'm the warfare manager of Criminals and I say we need to expand into a kingdom
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  #34  
Old 10-14-2001, 04:07 AM
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Quote:
Originally posted by royce
MAKE CRIMINALS A KINGDOM PLZ!!!!! We already have 61 people and is rapidly going up...I'm the warfare manager of Criminals and I say we need to expand into a kingdom
AHAHAHAHA
ROFL BAHAHAHA

No
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  #35  
Old 10-14-2001, 07:18 AM
LiquidIce00 LiquidIce00 is offline
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cough or erm how about guilds arent global and the req system but you can pick which server you want to create your guild for from a list then you need 10 supporters who have 100+hours or something on that server.
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  #36  
Old 10-14-2001, 07:50 AM
KawaiiSaRiA KawaiiSaRiA is offline
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Re: Guilds

Quote:
Originally posted by Stefan
Sorry for all the problems with the guild
system. It's quite outdated and needs to
be replaced, that's why we will soon take
it down and work on a new thing.

If you have ideas, or know good guild
systems from other games then post them
here. I thought of a in-game guild subscription
thing, so no global guilds anymore.
When you create a guild you can
say what people need to subscribe
(like swordpower>=2). Then people
can subscribe, if after one week the
needed count of people is not reached
then the guild will not get official.
It could be done in a special game
window or so
so what will happen to Bhala?
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  #37  
Old 10-14-2001, 03:32 PM
RawPower RawPower is offline
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Re: Re: Guilds

Quote:
Originally posted by KawaiiSaRiA

so what will happen to Bhala?
He will be fed to the rat infested skunks with razor sharp teeth that are vegiterians. Wait..Vegiterians don't eat Bhalas!
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  #38  
Old 10-15-2001, 01:40 AM
Falcor Falcor is offline
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Quote:
Originally posted by LiquidIce00
cough or erm how about guilds arent global and the req system but you can pick which server you want to create your guild for from a list
No, I think you should regester your guild on the server you are playing. Then all the guilds go into thos nifty lil txt files on the FTP.
Quote:
Originally posted by LiquidIce00
you need 10 supporters
I hate supporter rules. I think that if you dont have 10 memebers on your guild within a certain ammount of time, the guild is deleted.
Quote:
Originally posted by LiquidIce00
who have 100+hours or something on that server.
100 hours? Why not put 100 hours in the requirments. Then guilds can choose if they want that or not. rather then EVERYONE having to play 100 hours (about 4 full days) to join/make a guild.
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  #39  
Old 10-16-2001, 02:18 AM
Falcor Falcor is offline
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*bump*
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  #40  
Old 10-20-2001, 03:33 AM
Falcor Falcor is offline
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And one more thing would be good....
If certain guild names were excluded rfom created (profanity, DBZ names, player names, ect)
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