Quote:
Originally Posted by Fiberwyre_P2P
Oh, I get it. Adding more rocks per cave would have been impossible without adding some bullshit hat thing that you have to stop and buy every so often, which according to you, barely makes a difference one way or the other. Sounds like a great update.
Although here's something about the achievement system I'm not a huge fan of: You can't disable the notifications from other people's achievements.
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The rocks per cave were updated some time ago, just one of numerous updates making mining buffed to hell. (the $15 TNT cost never changed, however per-TNT your new profit rose from $186 (average) to a $437 average... plus you now mine those TNT 1.5x as fast (potion) and refine up to 4x as fast (based on your level).) A negative addition was a long-time coming.
Oh and I've tried to add new/other drills and mining methods on a handful of occasions... it would require recoding nearly the entire mining system to do this (since it is coded in the drill itself, and the classes call functions from said system).
Though, you're not entirely wrong, "We're going to add this pile of **** to the game, and if you work hard enough, it'll be like it never existed." is accurate, though a pretty raunchy explanation.
Agree with the achievement notifications, needs a toggle like kill streaks.
Quote:
Originally Posted by shrimps
I agree with the it was never mentioned in new post thing, I wouldn't have ever known about it if I didn't read these forums and would have been pretty pissed going to mine and WAM I lose lots of rocks. This update kinda should have been mentioned in the news.
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It was... and I went out of the way to add additional information to each mine w/ those hardhat NPCs.