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  #41  
Old 05-15-2011, 08:33 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by cbk1994 View Post
Level artists should never be scripting. Tim's events are a great example of what happens when you allow them to.
I don't understand what point you're trying to make with this. I already said it was just my opinion (which hardly matters because Alfonso is the Co-Manager doing the hiring, not me).

And TTS is by far the most popular event on the list, so is the example supposed to be good or... what?
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  #42  
Old 05-15-2011, 08:47 PM
Dragon551 Dragon551 is offline
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Quote:
Originally Posted by Supaman771 View Post
I don't understand what point you're trying to make with this. I already said it was just my opinion (which hardly matters because Alfonso is the Co-Manager doing the hiring, not me).

And TTS is by far the most popular event on the list, so is the example supposed to be good or... what?
He's saying the event is full of bugs and glitches. Also, from what I understood, you expected LATs to be able to do full scripts (Like what Tim did), guess I just misunderstood you.
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  #43  
Old 05-15-2011, 08:49 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Supaman771 View Post
And TTS is by far the most popular event on the list, so is the example supposed to be good or... what?
The rest of Tim's events are mainly the ones I was referring to (although TTS does have its issues). I understand you can't script so this may not make a lot of sense to you, but there are issues with the scripting in all of them, even if they don't inhibit game play. It's hard to explain beyond that.

Perhaps an example which would make more sense to you would be all the house scripting he did—you've noticed most of his access stuff resets whenever the levels go out of memory?
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  #44  
Old 05-15-2011, 08:52 PM
fatcat123 fatcat123 is offline
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Mhm..

Quote:
Originally Posted by cbk1994 View Post
The rest of Tim's events are mainly the ones I was referring to (although TTS does have its issues). I understand you can't script so this may not make a lot of sense to you, but there are issues with the scripting in all of them, even if they don't inhibit game play. It's hard to explain beyond that.

Perhaps an example which would make more sense to you would be all the house scripting he did—you've noticed most of his access stuff resets whenever the levels go out of memory?
I've always wondered why that happened, yet always wondered why it wasn't fixed...
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  #45  
Old 05-15-2011, 08:53 PM
Supaman771 Supaman771 is offline
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Originally Posted by Dragon551 View Post
Also, from what I understood, you expected LATs to be able to do full scripts (Like what Tim did), guess I just misunderstood you.
Re-read?

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Originally Posted by Supaman771 View Post
NPC scripts are part of the level editor thus level artists should know how to use them and make their levels functional.
Functionality could just mean making a plant
PHP Code:
dontblock;
drawoverplayer
@Chris; I get it z.z I was just making an example
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  #46  
Old 05-15-2011, 08:57 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by fatcat123 View Post
I've always wondered why that happened, yet always wondered why it wasn't fixed...
It's partially my fault, I just copied a couple of the house classes without changing them. It shouldn't be hard for someone like Vulcan to fix, though.

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Functionality could just mean making a plant
PHP Code:
dontblock;
drawoverplayer
I'd recommend not using GS1 online.

PHP Code:
function onCreated() {
  
this.dontBlock();
  
this.drawOverPlayer();

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  #47  
Old 05-15-2011, 08:58 PM
fatcat123 fatcat123 is offline
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LAT's should also know stuff like this too...
//#CLIENTSIDE
if (created){
x-=#;
y-=#;
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  #48  
Old 05-15-2011, 09:00 PM
Dragon551 Dragon551 is offline
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Quote:
Originally Posted by fatcat123 View Post
I've always wondered why that happened, yet always wondered why it wasn't fixed...
I've been telling players to make me a ticket with the level name that has this problem so I can fix it.

@Rogue: ok ok kitty, I just misread *pets*
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  #49  
Old 05-16-2011, 06:57 PM
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Originally Posted by Dragon551 View Post
Guns Admin is no longer going to be a staff job on Era. Guns shouldn't be touched at all once they're added. As for GBA, Zeus is currently in charge of dealing with anything GBA related until we hire a "permanent" replacement. I already have someone in mind, now I'm just waiting to see if he accepts or not.

I already chose a couple of people from the development applications, but yes I am waiting on Vulcan to approve them.
You should correct this and say.... Guns shouldn't be touched once they're completely balanced.... The guns are about as unbalanced as the Era economy.
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  #50  
Old 05-16-2011, 07:03 PM
Dragon551 Dragon551 is offline
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Originally Posted by hunterhunk View Post
You should correct this and say.... Guns shouldn't be touched once they're completely balanced.... The guns are about as unbalanced as the Era economy.
This is what I'm trying to accomplish right now, I'm planning to have all the weapons balanced then leaving them. They will not be touched by anyone for any reason (unless we get something like an HP update)
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  #51  
Old 05-16-2011, 07:12 PM
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Originally Posted by Dragon551 View Post
This is what I'm trying to accomplish right now, I'm planning to have all the weapons balanced then leaving them. They will not be touched by anyone for any reason (unless we get something like an HP update)
Alright sounds good, I was hoping that's what your plan was. haha
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  #52  
Old 05-17-2011, 02:58 AM
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Quote:
Originally Posted by Dragon551 View Post
Since when is it an LAT's job to make scripts in a level? Manipulating images is easy, of course, but I'm not talking about that. I'm talking about them actually trying to make a new script in a level.
ok
when u go to other servers u do
lighteffects,no pk zone,add classes ect
i guess Era is the only server that doesnt allow players to do level scripting
in the levels they make. that shows us what Era is about
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  #53  
Old 05-17-2011, 03:17 AM
Dragon551 Dragon551 is offline
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Quote:
Originally Posted by Rave_J View Post
ok
when u go to other servers u do
lighteffects,no pk zone,add classes ect
i guess Era is the only server that doesnt allow players to do level scripting
in the levels they make. that shows us what Era is about
Like I said, I seem to have misunderstood what you guys were saying. What I understood was that you expected LAT's to be able to do full scripts such as the ones Tim did with his events - I will not allow them to do so. If it's something like changing a flag or variable then sure I'll let them do that, but only basic things like lighting effects, doors, image parts, etc. Not full scripts like making a whole spar system.
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  #54  
Old 05-17-2011, 03:23 AM
Rave_J Rave_J is offline
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ya any thing in weapon list or class list on rc
should be a nat job then im sorry alf i was like wow are u serious
if its a npc level script then its a lat job
lats shouldnt even have nc rights to rc
in the first place
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  #55  
Old 05-17-2011, 01:34 PM
Dragon551 Dragon551 is offline
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Quote:
Originally Posted by Rave_J View Post
ya any thing in weapon list or class list on rc
should be a nat job then im sorry alf i was like wow are u serious
if its a npc level script then its a lat job
lats shouldnt even have nc rights to rc
in the first place
They don't (well not on era). And well like I said, it depends on what you mean by "level script". If it's just joining a door class, addin a barrel, addin account reatricted doors then sure it's fine - just as long as it's not like a huge spar system and such. Just small things like changing variables.
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  #56  
Old 05-20-2011, 04:34 AM
Zeross Zeross is offline
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I lvl alll daiiiiiiyyyyy mang, and script around alf all daiiiiiyyyy - ez
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